<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6743649</id><updated>2008-05-12T21:07:18.374-04:00</updated><title type='text'>The Accidental Blog</title><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default?start-index=26&amp;max-results=25'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://5x5media.com/atom.xml'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>130</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6743649.post-9179922621197530658</id><published>2008-05-12T21:03:00.002-04:00</published><updated>2008-05-12T21:05:23.036-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leukemia'/><title type='text'>Remiss on Remission</title><content type='html'>I've been meaning to write an update for the last two weeks, but I haven't really had much chance to sit still. So, with zero ado, here's the news.&lt;p&gt;We walked into my hematologist's office for my regular weekly checkup on the 30th, and she gave us the bad news: the previous week's blood smear revealed enough blast cells to make it clear that I wasn't in remission. (Or, possibly, that I was in remission for a very short while. Those cells weren't always there.)&lt;br /&gt;&lt;br /&gt;It's vexing, because it almost feels like I've been going through chemo and away from home for nothing. That's not true, of course, but it is a bit frustrating when you find yourself pretty much back where you started, but with less hair and a few lingering mouth sores. (By the way, my hair is returning and my mouth is just fine, thanks.)&lt;br /&gt;&lt;br /&gt;Mind you, this situation wasn't entirely a surprise. A few weeks back, while I was still in the hospital, my hematologist and I were discussing monosomy 7. It was her opinion that it was the monosomy 7 that had kept me from going into remission the first two times, and she said it was possible that it might prevent me from going into remission this time around. It appears that was the case.&lt;br /&gt;&lt;br /&gt;The question now is, where do we go from here? Three possibilities are some other form of treatment, a bone marrow transplant before remission, or a double cord blood transplant. (Cord blood transplants come from banked umbilical cord blood, and have their own advantages and disadvantages.) These and other possibilities are being explored, and since my leukemia appears manageable, we have time to examine these other options—which is what we've been doing these past few weeks, along with stumping for more people to register as potential bone marrow donors.&lt;br /&gt;&lt;br /&gt;So it's a good news-bad news thing. On the outside I look fine, and in truth I feel fine. But inside I'm still messed up. More news as we get it.&lt;br /&gt;&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/05/remiss-on-remission.html' title='Remiss on Remission'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=9179922621197530658' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/9179922621197530658'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/9179922621197530658'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-2164028865320426863</id><published>2008-05-11T01:29:00.001-04:00</published><updated>2008-05-11T01:32:54.428-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stop-motion'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Kihachiro Kawamoto'/><category scheme='http://www.blogger.com/atom/ns#' term='Frames Per Second'/><category scheme='http://www.blogger.com/atom/ns#' term='shorts'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Kihachiro Kawamoto Films on DVD</title><content type='html'>&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/kawamoto-741980.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;If there were awards for truth in advertising, then Kino International would have to win something for the use of one adjective. &lt;span style="font-style: italic;"&gt;The Exquisite Short Films of Kihachiro Kawamoto&lt;/span&gt; contains the bulk of the animation master's work, seven short films made between 1968 and 1979.&lt;br /&gt;&lt;br /&gt;Kawamoto is considered a stop-motion animator, and his recent feature-length masterpiece, &lt;a href="http://www.fpsmagazine.com/blog/2006/09/oiaf-2006-book-of-dead.php"&gt;&lt;span style="font-style: italic;"&gt;The Book of the Dead&lt;/span&gt;&lt;/a&gt;, features gorgeous sets to accompany his beautiful puppets. However, this DVD serves as a reminder that his shorts were rarely quite so straightforward. All of the films on the DVD involve the manipulation of physical objects—if not puppets, then cutouts—but Kawamoto freely mixes them with drawn animation and flat paper cutouts with varying degrees of abstraction.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;In earlier films like 1972's &lt;span style="font-style: italic;"&gt;The Demon&lt;/span&gt;, Kawamoto plays with this stylization by having characters move in sync with the background music's rhythm, almost as if they were performing the story as a dance. By the time of the final film, 1979's &lt;span style="font-style: italic;"&gt;House of Flames&lt;/span&gt;, he's also using stark lighting and elegant compositions to suggest, at times, a stage play. The three middle films in the collection, &lt;span style="font-style: italic;"&gt;An Anthropo-Cynical Farce&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;The Trip&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;A Poet's Life&lt;/span&gt; (from 1970, 1973 and 1974) all break from the use of puppets and the use of ancient Japan as a setting, but are no less compelling. They are perhaps a bit more obtuse in that unique way that independent animation from the 1970s could be.&lt;br /&gt;&lt;br /&gt;Kino has also released the feature-length &lt;span style="font-style: italic;"&gt;The Book of the Dead&lt;/span&gt;, which features some of Kawamoto's most exquisite—there's that word again—stop-motion work to date. Like his best-known short-form films, the movie features Buddhism in ancient Japan. However, this time Buddhist teachings are central to the film, as it takes place in the eighth century, around the time that Buddhism was being introduced to Japan from China. Unlike his shorts, Kawamoto has chosen here to fill out his sets with physical objects and far more characters, all realized with considerable detail. It's hard to watch a sequence with a room full of elegantly dressed puppets with their clothes blowing in the wind and not be awestruck by both the scene's verisimilitude and its poetry.&lt;br /&gt;&lt;br /&gt;As lovely as these releases are, there are a few things I'd have liked to have seen. &lt;span style="font-style: italic;"&gt;The Book of the Dead&lt;/span&gt; uses the English narration with no option to hear the original Japanese (though all the dialogue is still in Japanese, with optional subtitles) and neither disc includes any kind of extras. While Kawamoto's work speaks for itself, the level of craftsmanship on display on both DVDs leaves you wanting to see and hear more. Finally, completists are likely to wag their fingers: &lt;span style="font-style: italic;"&gt;The Exquisite Short Films of Kihachiro Kawamoto&lt;/span&gt; lacks four shorts that were included on the Region 2 &lt;span style="font-style: italic;"&gt;Kihachiro Kawamoto Work Collection&lt;/span&gt; DVD.&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Where to Get It&lt;/span&gt;&lt;br /&gt;Buy &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=the%20exquisite%20short%20films%20of%20kihachiro%20kawamoto&amp;amp;mode=blended"&gt;&lt;span style="font-style: italic;"&gt;The Exquisite Short Films of Kihachiro Kawamoto&lt;/span&gt;&lt;/a&gt; from Amazon.com&lt;br /&gt;Buy &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=the%20book%20of%20the%20dead&amp;amp;mode=blended"&gt;&lt;span style="font-style: italic;"&gt;The Book of the Dead&lt;/span&gt;&lt;/a&gt; from Amazon.com&lt;br /&gt;Buy &lt;span style="font-style: italic;"&gt;Kihachiro Kawamoto Work Collection&lt;/span&gt; from &lt;a href="http://track.webgains.com/click.html?wgcampaignid=36261&amp;amp;wgprogramid=1120&amp;amp;wgtarget=http://us.yesasia.com/en/PrdDept.aspx/code-j/section-videos/pid-1004584886/"&gt;YesAsia.com&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.fpsmagazine.com/blog/2008/05/kawamoto-films-on-dvd.php"&gt;Frames per Second&lt;/a&gt;.]&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/05/kihachiro-kawamoto-films-on-dvd.html' title='Kihachiro Kawamoto Films on DVD'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=2164028865320426863' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/2164028865320426863'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/2164028865320426863'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-1780498526931054349</id><published>2008-05-09T00:01:00.003-04:00</published><updated>2008-05-09T17:07:15.571-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warner Bros.'/><category scheme='http://www.blogger.com/atom/ns#' term='live action'/><category scheme='http://www.blogger.com/atom/ns#' term='visual effects'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Frames Per Second'/><category scheme='http://www.blogger.com/atom/ns#' term='manga'/><category scheme='http://www.blogger.com/atom/ns#' term='Speed Racer'/><category scheme='http://www.blogger.com/atom/ns#' term='CGI'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Speed Racer Learns from Manga, Can Teach Feature Animation a Few Things</title><content type='html'>&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-745087.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I'm generally not a fan of live-action adaptations of animated TV shows, because they almost always disappoint. The problems usually start with the choices the filmmakers make in order to get animated (or animated-looking) characters into a live action universe. &lt;span style="font-style: italic;"&gt;The Flintstones&lt;/span&gt; had fake-looking rock sets; &lt;span style="font-style: italic;"&gt;Alvin and the Chipmunks&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Scooby Doo&lt;/span&gt; had CGI critters in an otherwise realistic universe; &lt;span style="font-style: italic;"&gt;Fat Albert&lt;/span&gt; had the TV characters coming to life in the real world.&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt;, the Wachowskis do what none of the creators of these other films had the will to do: they created a cohesive universe in which all of the elements in any given frame look like they belong together. In the process, they also highlight something that's been missing from mainstream animation for quite some time.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;As I was sitting in the cinema watching &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt;, it occurred to me that I already knew how most journalists were going to describe the movie's look. Some would say that it looks like a video game, or that it's anime come to life. They're dead wrong. Outside of some race scenes the movie looks nothing like any video game you've actually played, and outside of a few &lt;span style="font-style: italic;"&gt;Akira&lt;/span&gt;-like shots and a nod to the original series opener, it looks nothing like any anime you've ever seen. Really, these are just phrases that reviewers use when they want to say that there are lots of things moving around very fast, or that have bright-coloured, futuristic-looking elements.&lt;br /&gt;&lt;br /&gt;In a strange way, however, they're also right. &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt;, like many video games, demands that its viewers process a lot of visual information at once. Like anime, it stylizes motion in a way that isn't entirely realistic but is believable within its own reality.&lt;br /&gt;&lt;br /&gt;If anything, &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt;'s filmic cues come from green-screen/digital-set movies like the most recent &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt; trilogy and &lt;span style="font-style: italic;"&gt;Sky Captain and the World of Tomorrow&lt;/span&gt;, along with shorts that feature heavily processed and manipulated live action, like Gaëlle Denis' &lt;a href="http://www.animationshow.com/CityParadise"&gt;&lt;span style="font-style: italic;"&gt;City Paradise&lt;/span&gt;&lt;/a&gt;. But the Wachowskis' real inspiration here is manga. This doesn't just apply to the racing scenes, but to just about anything set outside of the Racer family home. Take a look at these images, and pay special attention to how they put the focus on certain foreground objects or characters and use the backgrounds to denote movement, atmosphere and mood, These compositions are pure manga:&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-cheers-791107.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-track-728349.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/speed-racer-fight-791096.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Better still are the transitions, in which the camera moves around a foreground character's head and the backgrounds change to show scenes either as a transition or as a flashback to the past. Some of these scenes are multi-layered, including audio from both the current time and place and the location or time being referenced. There's even one scene where one character tells Speed about about something that will happen in the future; as the camera whirls around Speed, the background shifts to show scenes that highlight what the other character is saying—and eventually we discover this isn't speculation, but what actually happens in the future. The whole sequence interleaves between the present moment and flash-forwards, kind of like an episode of &lt;span style="font-style: italic;"&gt;Lost&lt;/span&gt; on, well, speed. (Lazy journalists will look at all this and make references to audience members with short attention spans or ADD; the truth is, you really have to pay attention if you want to follow it all.)&lt;br /&gt;&lt;br /&gt;I'm just scratching the surface here. All in all, &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt; is a visual effects spectacle that doesn't reserve its inventiveness for eye-candy money shots; rather, it's a carefully constructed, dynamic reality that is unlike anything seen on the big screen. All of which brings me to the question I kept asking myself when I left the cinema: why haven't I seen anything like this in feature animation for so long?&lt;br /&gt;&lt;br /&gt;It's a cliché these days to say that effects-heavy summer movies are cartoon-like, and there's some truth to that. But it's also true that live-action movies have, through the heavy use of CGI, taken animation's "anything can happen here" mentality and run with it. Meanwhile, feature animation has largely concerned itself with looking more realistic, obsessing over things like &lt;a href="http://www.fpsmagazine.com/comment/060423echo.php"&gt;realistic fur and hair&lt;/a&gt;. Even those productions that aren't so fixated are, relatively speaking, conservative. I've very much enjoyed &lt;a href="http://www.fpsmagazine.com/blog/labels/Pixar.php"&gt;Pixar&lt;/a&gt;'s films, but when you get right down to it they mostly fit into a niche best described as "Talking ____s," with the blank filled in by toys, bugs, fish, rats or what have you. &lt;a href="http://www.fpsmagazine.com/review/041104incredibles.php"&gt;&lt;span style="font-style: italic;"&gt;The Incredibles&lt;/span&gt;&lt;/a&gt; was an exciting departure, but so far the new direction that it signalled appears to be a dead end.&lt;br /&gt;&lt;br /&gt;Where's the wow? Where's that moment when you jump up in your seat, excited because you've been shown something you've never seen before? &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt; provides that in spades, but in feature animation it's been sorely lacking. I remember seeing &lt;span style="font-style: italic;"&gt;Tron&lt;/span&gt; in 1983, &lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Akira&lt;/span&gt; in 1988 and &lt;a href="http://www.fpsmagazine.com/review/050701mindgame.php"&gt;&lt;span style="font-style: italic;"&gt;Mind Game&lt;/span&gt;&lt;/a&gt; in 2005 and each time feeling like someone had redefined what was possible in animated cinema because I was being shown things I hadn't seen before. I've had that same feeling many times over since then, but when it comes to animation it's generally been in OAVs, shorts and—much to my surprise—television.&lt;br /&gt;&lt;br /&gt;I'm all for the blurring of boundaries, but to me movies like &lt;span style="font-style: italic;"&gt;Speed Racer&lt;/span&gt; indicate that feature animation is ceding ground to live action. Something is very wrong with this picture.&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.fpsmagazine.com/blog/2008/05/speed-racer-learns-from-manga-can-teach.php"&gt;Frames Per Second&lt;/a&gt;.]&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/05/speed-racer-learns-from-manga-can-teach.html' title='Speed Racer Learns from Manga, Can Teach Feature Animation a Few Things'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=1780498526931054349' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/1780498526931054349'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/1780498526931054349'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-6707208197324356881</id><published>2008-05-08T22:53:00.003-04:00</published><updated>2008-05-08T23:31:29.710-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vaporware'/><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='PC World'/><title type='text'>The Top 15 Vaporware Products of All Time</title><content type='html'>The tech industry has had more than its fair share of products that infamously failed to take off. Some fit the classic definition of vaporware, and were all hype and no substance. A few were simply too far ahead of their time. And others were merely victims of bad judgment about what users wanted. Here are the 15 best examples of products that never saw the light of day (at least in their originally intended form), plus some honorable mentions that we just couldn't ignore.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold;"&gt;15. Ovation&lt;/span&gt;&lt;br /&gt;The early 1980s was an interesting time in office-software development for IBM's still-new &lt;a href="http://www.pcworld.com/article/id,126671/article.html"&gt;IBM PC&lt;/a&gt; and the &lt;a href="http://www.pcworld.com/article/id,143952/article.html"&gt;MS-DOS operating system&lt;/a&gt;. WordStar, WordPerfect, Microsoft Word, and Lotus 1-2-3 were just some of the must-have word processing and spreadsheet titles released in the three years after the platform made its debut.&lt;br /&gt;&lt;br /&gt;In 1983, Ovation Technologies, a startup founded the year before, announced an integrated package that promised to include word processing, spreadsheet, database management, and communications software. By 1984, though, the company declared bankruptcy, having burned through about $7 million in investor money without releasing a single product.&lt;br /&gt;&lt;br /&gt;The problem was one that might be familiar to survivors of the dot-com bust: Ovation spent far more time, money, and energy promoting and selling its product than actually creating it. The software's only lasting effect on the market is that it's supposedly the reason "&lt;a href="http://www.byte.com/art/9509/sec7/art26.htm"&gt;vaporware&lt;/a&gt;" was coined.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14. Duke Nukem Forever&lt;/span&gt;&lt;br /&gt;It's hard to come up with something new to say about Duke Nukem Forever, largely because people have had so much time to make fun of it. Last week marked the eleventh anniversary of 3D Realms' first official announcement of Duke Nukem Forever's release, which was supposed to be in mid-1998. That optimistic announcement came before the developer's decision to switch game engines—something the company would go on to do repeatedly in the ensuing years, while occasionally rewriting most of the existing game design from scratch.&lt;br /&gt;&lt;br /&gt;Over the last ten years, the developer has released a few trailers (&lt;a href="http://blogs.pcworld.com/gameon/archives/006093.html"&gt;including one last December&lt;/a&gt;), screen shots, and demos to show the game's progress. Though 3D Realms wisely stopped providing hard release dates (it'll be released "&lt;a href="http://www.3drealms.com/duke4/"&gt;when it's done&lt;/a&gt;"), president Scott Miller did &lt;a href="http://www.pcworld.com/article/id,142261/article.html"&gt;confirm a 2008 release date&lt;/a&gt; in an e-mail sent to the &lt;span style="font-style: italic;"&gt;Dallas Business Journal&lt;/span&gt; back in February. Still, as the years have gone by, each new tidbit has prompted increasing amounts of snide commentary rather than anticipation. The best of the bunch has to be &lt;a href="http://duke.a-13.net/"&gt;The Duke Nukem Forever List&lt;/a&gt;, which documents how the gaming and technology industries—as well as the world at large—have changed since that first announcement in 1997.&lt;br /&gt;&lt;br /&gt;If Duke Nukem Forever does actually see the light of day—which may surprise its creators as much as anyone else—its role of whipping boy in the world of tech snarkiness might be filled by &lt;a href="http://en.wikipedia.org/wiki/Darkfall_Online"&gt;Darkfall&lt;/a&gt;, a massively multiplayer online role-playing game (MMORPG) in development for almost seven years ... so far.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;13. Amiga Walker PC&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/amiga-walker-747804.jpg" alt="" border="0" /&gt;No list of technologies that almost made it would be complete without something from the &lt;a href="http://en.wikipedia.org/wiki/Commodore_Amiga"&gt;Commodore Amiga&lt;/a&gt;'s tortured history—one in which remarkable hardware was often tripped up by questionable marketing decisions, bad circumstances, or some mixture of both.&lt;br /&gt;&lt;br /&gt;After Commodore went bankrupt in 1994, the Amiga brand and technology were purchased by the German company Escom Technologies and marketed as Amiga Technologies. In early 1996, the company announced a plan to sell an upgraded version of the Amiga 1200 computer with a strikingly designed dark purple case that stood on four tiny feet—hence the Walker name.&lt;br /&gt;&lt;br /&gt;Was it genius or madness? Even the company didn't seem sure, as it also intended to offer the motherboard separately, so that people could buy it and put it in a standard PC case. The reaction of the Amiga faithful was mixed, with some saying the case looked like a beetle, or &lt;span style="font-style: italic;"&gt;Doctor Who&lt;/span&gt;'s &lt;a href="http://en.wikipedia.org/wiki/K-9_%28Doctor_Who%29"&gt;K-9&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We'll never know if the Walker would have swayed the Amiga community or not; &lt;a href="http://www.blachford.info/computer/walker/walker.html"&gt;only a few prototypes were built&lt;/a&gt; before Escom went bankrupt in 1997.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;12. Sega VR&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/sega-vr-712359.jpg" alt="" border="0" /&gt;Before the madness of the dot-com boom really got under way, the serious buzz was all about virtual reality. Aside from the movie &lt;span style="font-style: italic;"&gt;The Lawnmower Man&lt;/span&gt; and VR cafés springing up in tech-friendly cities, a potential battle was shaping up between two giants of the video game industry, both aiming to bring the wonders of virtual reality gaming to the home.&lt;br /&gt;&lt;br /&gt;Sega had decided to create the Sega VR as a virtual-reality add-on to its &lt;a href="http://www.pcworld.com/article/id,128295-page,10-c,gameconsoles/article.html"&gt;wildly popular Genesis system&lt;/a&gt;. Although the twin-LCD headset made the player look like a cross between &lt;span style="font-style: italic;"&gt;Battlestar Galactica&lt;/span&gt;'s &lt;a href="http://commons.wikimedia.org/wiki/Image:Cylon_Centurion.jpg"&gt;Cylons&lt;/a&gt; and &lt;span style="font-style: italic;"&gt;Knight Rider&lt;/span&gt;'s &lt;a href="http://knightrideronline.com/"&gt;KITT&lt;/a&gt;, it was one of the sleeker-looking VR headsets of the day. And, by all accounts, that was the best thing about it. Despite ambitious specs, including 320-by-200-pixel resolution, head tracking, and a color display, the few people who tried the system outside of Sega—mostly at trade shows—were far from impressed. While the Sega VR did meet its specs on paper, in practice the images were a blurry mess. The company scrapped the project in 1994. (But not before making an arrangement to offer the Sega VR as a prize in an &lt;a href="http://www.retrojunk.com/details_commercial/2680/"&gt;Alpha-Bits cereal contest&lt;/a&gt;. What the winner actually got is a mystery.)&lt;br /&gt;&lt;br /&gt;Sega probably breathed a sigh of relief when a year later Nintendo's Virtual Boy also flopped spectacularly (&lt;a href="http://www.pcworld.com/article/id,128295-page,13-c,gameconsoles/article.html"&gt;check out the original Virtual Boy TV commercial&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;11. Glaze3D Graphics Cards&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/glaze3d-746526.jpg" alt="" border="0" /&gt;Graphics card makers have always played a game of spec leapfrog, with each company squeezing higher resolutions and higher frame rates out of graphics chips as new technologies appear and components become smaller and cheaper.&lt;br /&gt;&lt;br /&gt;In 1999, the Finnish company &lt;a href="http://www.bitboys.com/"&gt;Bitboys Oy&lt;/a&gt; announced the first two cards using its Glaze3D architecture, with even the less-powerful of the pair promising render speeds that were spectacular by the standards of the day. They weren't playing leapfrog so much as doing long jumps. The not-so-secret secret behind the Glaze3D family's amazing performance numbers was that the chips relied heavily on embedded DRAM, bypassing the bottlenecks that came from using external memory.&lt;br /&gt;&lt;br /&gt;While the numbers were enough to inflame any gamer's ardor—including Apple gamers, as the Glaze3D family promised to be Mac-compatible—the overall reaction to the news could best be described as cautious optimism; many people adopted an "I'll believe it when I see it" attitude. Still, most folks gave Bitboys the benefit of the doubt. After all, the company and the people behind it already had a reputation for their graphics architecture work, and they had partnered with Infineon Technologies to produce the chips. Would Bitboys' unconventional method actually work?&lt;br /&gt;&lt;br /&gt;We'll never know. For two years, the company missed release dates. Of course, during those two years the rest of the industry didn't sit still. As new technologies came along (for one thing, DirectX went from version 7 to version 9), Bitboys promised that Glaze3D would support them; the company also increased its performance claims, adding a third, even more powerful chip to the family. Ultimately (mercifully?) everything came to a halt when Infineon stopped producing embedded DRAM in 2001; lacking a manufacturer, Bitboys threw in the towel. Bitboys went on to produce processor designs for the mobile graphics market, and ATI acquired the company in 2006.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;10. Atari 2700&lt;/span&gt;&lt;br /&gt;Someone at Atari had a great idea: Take the insanely popular &lt;a href="http://www.pcworld.com/article/id,128295-page,4-c,gameconsoles/article.html"&gt;Atari 2600 gaming system&lt;/a&gt;, put it in a new cabinet, add spiffy new controllers, and call it the Atari 2700.&lt;br /&gt;&lt;br /&gt;The end result was almost a license to print money. The cabinet designers skipped the dated 1970s look of the faux-wood panel and went for a then-futuristic sleek, wedge-shaped design with matte and glossy black finishes, topped with a built-in storage container for the controllers at the top.&lt;br /&gt;&lt;br /&gt;The controllers themselves were innovative for the time, featuring built-in select and reset buttons (providing even less motivation to get off the couch), a touch-sensitive fire button, and a joystick that doubled as a rotating, 270-degree paddle. The killer feature: The controllers were wireless.&lt;br /&gt;&lt;br /&gt;Advertising and packaging were created, but the Atari 2700 never reached store shelves. In quality assurance testing people noticed that the controllers had a broadcast range of 1000 feet. Since the controllers didn't have unique identifiers beyond "left controller" and "right controller," playing a game would affect any Atari 2700 unit within that radius. To top it off, the electronics were based on garage-door openers, so interference with other remote-control devices was a possibility. In the end Atari decided that redesigning the system and the controllers would be too expensive, and it scrapped the 2700 project.&lt;br /&gt;&lt;br /&gt;The 2700 didn't exactly vanish without a trace, however. The cabinet design was slightly retooled for the &lt;a href="http://www.pcworld.com/article/id,128295-page,6-c,gameconsoles/article.html"&gt;Atari 5200&lt;/a&gt;, and the 5200 controllers also used elements of the 2700 controller design. The wireless functionality wound up in an Atari 2600 add-on, which relied on essentially unusable fat-bottomed versions of the classic 2600 joystick.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9. Secure Digital Music Initiative&lt;/span&gt;&lt;br /&gt;In the late 1990s, the MP3 format and Napster—the original, bad-boy Napster—had the music industry running scared. While the Recording Industry Association of America &lt;a href="http://www.pcworld.com/article/id,8461-page,1/article.html"&gt;(RIAA) was in the middle of its lawsuit against Diamond Multimedia&lt;/a&gt; over that company's Rio MP3 player, a consortium of computer, consumer electronics, and entertainment companies got together to form the Secure Digital Music Initiative (SDMI).&lt;br /&gt;&lt;br /&gt;The goal was to create a new digital music format that would incorporate watermarking files as a means of digital rights management (DRM), as well as a standard for audio players so that they wouldn't play SDMI-compliant files that the owner didn't have the right to listen to. This arrangement would, theoretically, provide the safety net required for the music companies to start distributing music digitally.&lt;br /&gt;&lt;br /&gt;In late 2000, &lt;a href="http://www.pcworld.com/article/id,18476-page,1/article.html"&gt;the group offered a $10,000 prize&lt;/a&gt; to any person or group that could, among other things, successfully remove the watermarks on four music files they provided, within a three-week time limit.&lt;br /&gt;&lt;br /&gt;A team at Princeton led by computer science professor Ed Felten did just that. The SDMI threatened to sue Felten, citing the Digital Millennium Copyright Act (DMCA), when the group learned that he planned to discuss his research at the 4th International Information Hiding Workshop the following year. The Electronic Frontier Foundation backed Felten by &lt;a href="http://www.2600.com/news/view/article/486"&gt;suing&lt;/a&gt; the RIAA, SDMI, Verance (one of the companies whose watermarking technology was cracked), and the U.S. Justice Department on First Amendment grounds.&lt;br /&gt;&lt;br /&gt;Felten presented the paper at the 10th USENIX Security Symposium a few months later—but by then the &lt;a href="http://www.pcworld.com/article/id,40544/article.html"&gt;SDMI's prospects had dimmed&lt;/a&gt;, and it soon dissolved altogether.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;8. Action GameMaster&lt;/span&gt;&lt;br /&gt;Active Enterprises was a gaming company that valued quantity over quality, releasing cartridges for the &lt;a href="http://www.pcworld.com/article/id,128295-page,8-c,gameconsoles/article.html"&gt;Nintendo Entertainment System (NES)&lt;/a&gt; and &lt;a href="http://www.pcworld.com/article/id,128295-page,10-c,gameconsoles/article.html"&gt;Sega Genesis&lt;/a&gt; jammed with 52 games, each of dubious quality. The Action GameMaster, which Active announced in 1994, was no deviation from the philosophy. The portable game system would not only play its own cartridges but would also handle NES, &lt;a href="http://www.pcworld.com/article/id,128295-page,11-c,gameconsoles/article.html"&gt;Super NES&lt;/a&gt;, and Sega Genesis games (with the help of adapters), as well as CD-ROM games, via another adapter. Contributing to the kitchen-sink approach were a TV tuner add-on and car and AC adapters. (Even with all that functionality, Active claimed that the GameMaster would have "light weight portability.")&lt;br /&gt;&lt;br /&gt;Despite a wildly enthusiastic &lt;a href="http://www.atarihq.com/tsr/special/active.html"&gt;press kit&lt;/a&gt; distributed at &lt;a href="http://www.pcworld.com/article/id,114247-page,1/article.html"&gt;1994's Consumer Electronics Show&lt;/a&gt;, the Action GameMaster failed to materialize. Small wonder, considering it would never have been able to license the required hardware from Nintendo or Sega. And even its own concept design revealed that Active's concept of "portable" was clearly different from the rest of the gaming world's: If the company's claim of a 3.2-inch LCD could be taken at its word, the design suggested that the Action GameMaster would be at least 10 inches wide and 8 inches long. The company, which was likely banking on a flood of orders that never came, disappeared soon after.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;7. Infinium Phantom&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/phantom-717231.jpg" alt="" border="0" /&gt;Sometimes a product name is just too perfect. Almost from the moment that Infinium Labs' January 2003 &lt;a href="http://games.ign.com/articles/383/383212p1.html"&gt;press release&lt;/a&gt; announced the Phantom, a console that would "outperform the Xbox, Sony PlayStation 2, and GameCube," it encountered skepticism.&lt;br /&gt;&lt;br /&gt;The release was chock-full of tech marketing jargon yet remained entirely free of details about the Phantom itself—while promising a March unveiling and a November launch.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pcworld.com/article/id,112061-page,1/article.html"&gt;Details did emerge soon after&lt;/a&gt;: The Phantom was slated to be, in essence, a PC running the embedded version of Windows XP, which would allow gamers to play PC games—but the primary hook was Phantom's on-demand system, where subscribers could download any game they wanted over an Internet connection. At one stage, &lt;a href="http://www.pcworld.com/article/id,116074/article.html"&gt;the company even planned to give the console away free&lt;/a&gt; to anyone who subscribed to a two-year service.&lt;br /&gt;&lt;br /&gt;Bloggers and forum posters had a field day with the Phantom, deriding the lack of a physical product or any reliable information on Infinium.&lt;br /&gt;&lt;br /&gt;Imagine everyone's surprise when a Phantom unit was actually &lt;a href="http://news.bbc.co.uk/2/hi/technology/3714141.stm"&gt;shown at 2004's E3 trade show&lt;/a&gt;, complete with the wireless LapBoard (a keyboard and mouse that fit on a tilting tray), and a new launch date—which, of course, came and went with no Phantom.&lt;br /&gt;&lt;br /&gt;A revamped Phantom was on display at the &lt;a href="http://www.cooltechzone.com/index.php?option=content&amp;amp;task=view&amp;amp;id=911&amp;amp;Itemid=0"&gt;2005 Consumer Electronics Show&lt;/a&gt;, but a string of missed and reset release dates eroded any goodwill that its public appearances may have generated. Later in the year, the Securities and Exchange Commission (SEC) gave notice that it would bring charges against former Infinium CEO Timothy Roberts. The SEC filing several months later revealed that Infinium had lost over $62.7 million in three years, with only $3.5 million going to actual development. A few months after that, Infinium officially ended the Phantom project, changed its name to Phantom Entertainment, and focused its efforts on the LapBoard—which, despite an order from Alienware, has yet to materialize.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6. Apple Interactive Television Box&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/apple-interactive-tv-757900.jpg" alt="" border="0" /&gt;These days we watch movies on game consoles, browse Web sites on our mobile phones, and listen to music on, well, just about anything. But for the longest time so-called convergence was always just out of reach, and the Holy Grail of the convergence craze was interactive television, where couch potatoes could, say, visit a company's Web site when it was displayed during a commercial, or vote on the outcome of a TV show while watching it. (No, &lt;span style="font-style: italic;"&gt;American Idol&lt;/span&gt; hadn't been launched yet.)&lt;br /&gt;&lt;br /&gt;In 1993, Apple partnered with British Telecom (now BT) and Belgacom &lt;a href="http://www.google.com/patents?vid=USPATD383456&amp;amp;id=XuInAAAAEBAJ&amp;amp;printsec=abstract&amp;amp;zoom=4"&gt;to produce a set-top box&lt;/a&gt; to go along with their interactive television services. The Apple Interactive Television Box was a modified 25-MHz Macintosh LC-475, and, rather modestly, allowed users to download and watch content (and fast-forward or rewind, similar to today's TiVo-style recorders). Future plans included interactive game shows and educational content for children, as well as add-on hardware such as a mouse, a keyboard, and a CD-ROM drive.&lt;br /&gt;&lt;br /&gt;In 1994, selected households in Britain and Belgium placed the black set-top box sporting an Apple logo on top of their TVs, and trials began a year later in the United States. Apple quickly learned that consumers simply weren't interested in interactive television.&lt;br /&gt;&lt;br /&gt;The trials ended, and the Interactive Television Box was shelved. Fast-forward to 2008 (skipping 1996's Internet-enabled but failed &lt;a href="http://www.pcworld.com/article/id,125772-page,6/article.html"&gt;Apple Pippin @World gaming console&lt;/a&gt;), and the company's sleek &lt;a href="http://www.pcworld.com/article/id,133147/article.html"&gt;Apple TV media streamer&lt;/a&gt; lets you rent HD and standard-definition iTunes Store videos directly from your TV.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5. Palm Foleo&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/palm-foleo-745806.jpg" alt="" border="0" /&gt;Palm Computing's founder, Jeff Hawkins, is a lucky guy. What few people have done once—define a product category—he has done twice, first with the original &lt;a href="http://www.pcworld.com/article/id,123950-page,2/article.html"&gt;PalmPilot PDA&lt;/a&gt; and later with &lt;a href="http://www.pcworld.com/article/id,113087-page,1/article.html"&gt;Handspring's Treo smart phone&lt;/a&gt;. (Both categories existed before Hawkins' inventions, but Palm's products made them accessible enough for nontechnophiles to latch on to.)&lt;br /&gt;&lt;br /&gt;On May 30, 2007, Hawkins went for the hat trick when he &lt;a href="http://blogs.pcworld.com/techlog/archives/004514.html"&gt;announced the Palm Foleo&lt;/a&gt;, a $499 Linux-based subnotebook &lt;a href="http://blogs.pcworld.com/staffblog/archives/005126.html"&gt;designed to synchronize with a smart phone&lt;/a&gt; so that business travelers could, among other things, work on documents and e-mail without cramping their thumbs.&lt;br /&gt;&lt;br /&gt;Even such notable features as its 2.5-pound weight and its instant-on feature failed to muster more than a collective "Why?" from the digerati. Stuck somewhere between a PDA and a notebook in power and size, it seemed to be only an extra device to carry around, with too much feature overlap.&lt;br /&gt;&lt;br /&gt;Our own Editor in Chief Harry McCracken was part of the vocal minority who &lt;a href="http://blogs.pcworld.com/techlog/archives/004524.html"&gt;thought that the Foleo was being hastily prejudged&lt;/a&gt;, and hands-on reviews alternated between positive and negative. Barely three months after Hawkins presented the Foleo, &lt;a href="http://blogs.pcworld.com/techlog/archives/005323.html"&gt;Palm pulled the plug on it&lt;/a&gt;, citing a need to "&lt;a href="http://blog.palm.com/palm/2007/09/a-message-to-pa.html"&gt;get our core platform and smartphones done first&lt;/a&gt;." McCracken agreed, writing that the "Foleo was likely to be a distraction at a time when Palm couldn't afford to be distracted—and probably a &lt;a href="http://www.pcworld.com/article/id,120867/article.html"&gt;LifeDrive&lt;/a&gt;-like flop, too."&lt;br /&gt;&lt;br /&gt;Some people might argue that Hawkins could yet be vindicated, as low-cost, lightweight laptops such as the &lt;a href="http://blogs.pcworld.com/staffblog/archives/006762.html"&gt;Asus Eee PC&lt;/a&gt; seem to be catching on despite being underpowered—good enough for some tasks, but not as feature-packed as a full-featured notebook.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4. Taligent and Microsoft Cairo&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/taligent-766000.jpg" alt="" border="0" /&gt;Steve Jobs, ousted from Apple's board of directors, left the company in 1986 and founded &lt;a href="http://en.wikipedia.org/wiki/NeXT#cite_note-nextbigthing-11"&gt;NeXT Computer&lt;/a&gt;. In 1989, NeXT released its first computer to great acclaim. Though the NeXT computer was only a modest commercial success, its launch and the technology it demonstrated (including the advanced NeXTSTEP operating system) galvanized three companies in particular: Apple, IBM, and Microsoft.&lt;br /&gt;&lt;br /&gt;What NeXT had done, seemingly out of nowhere, was create an object-oriented operating system. (Among other things, such a design makes reusing programming code easier.) Apple had already started work in 1987 on an object-oriented operating system code-named Pink, but was struggling against internal politics to deliver anything even close to a finished product.&lt;br /&gt;&lt;br /&gt;In 1992, the Pink project moved to Taligent, a joint venture between Apple and IBM. IBM, having recently parted ways with Microsoft over OS/2, had already started work on a &lt;a href="http://en.wikipedia.org/wiki/Microkernel"&gt;microkernel&lt;/a&gt; called WorkplaceOS. Taligent merged the work on Pink and WorkplaceOS, with the intent of releasing a multiplatform operating system named TalOS.&lt;br /&gt;&lt;br /&gt;While the group did eventually release an object-oriented programming environment named CommonPoint for OS/2 and various flavors of Unix, the actual Taligent operating system never surfaced. The company was absorbed into IBM in 1998.&lt;br /&gt;&lt;br /&gt;In 1991, Microsoft launched the Cairo project—by several accounts, as a direct response to NeXT. Cairo promised a distributed, object-oriented file system (Object File Store, or OFS) that indexed a computer or network's file structure and contents automatically.&lt;br /&gt;&lt;br /&gt;Several versions of Windows NT came and went as Cairo continued development, shifting targets all the while. Eventually the company referred to Cairo as the successor to Windows NT Server, and then as a collection of technologies. Cairo development ended in 1996.&lt;br /&gt;&lt;br /&gt;Incidentally, two of these object-oriented ventures ended up generating technologies that lots of people use today. Bits and pieces of Cairo (in addition to conventions from Mac OS and NeXTSTEP) helped inspire the Windows 95 interface, and formed the building blocks for Exchange, Server, Active Directory, and Windows Desktop Search. (The OFS vision morphed into the Windows File System, aka &lt;a href="http://www.pcworld.com/article/id,117630-page,1/article.html"&gt;WinFS, which was promised for Longhorn but removed from the feature list&lt;/a&gt; by the time it became Vista.) Apple bought NeXT in 1997 and got Steve Jobs with the deal; &lt;a href="http://www.pcworld.com/article/id,6920/article.html"&gt;NeXTSTEP became the foundation of Mac OS X&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Thanks again to &lt;/span&gt;&lt;a href="http://www.roughlydrafted.com/RD/Q4.06/36A61A87-064B-470D-8870-736DD59CEF48.html"&gt;&lt;span style="font-style: italic;"&gt;RoughlyDrafted.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt; for the image.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3. Silicon Film EFS-1&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/efs-1-752618.jpg" alt="" border="0" /&gt;At the end of the Digital Imaging Marketing Association (DIMA) show in February 1998, a company called Imagek announced its Electronic Film System unit, the EFS-1, to a small group of journalists. The EFS-1 aimed to fulfill the dreams of many professional photographers: In principle, the EFS-1 would act as a replacement for a 35mm film cartridge in any camera, allowing anyone to use their existing, familiar photo equipment to take digital pictures.&lt;br /&gt;&lt;br /&gt;Despite the &lt;a href="http://www.edn.com/article/CA90761.html"&gt;considerable engineering challenges&lt;/a&gt; that the company faced, Imagek expected to have a working demo unit a few months later, and a sub-$1000 unit on store shelves a few months after that.&lt;br /&gt;&lt;br /&gt;Observers greeted the announcement with some skepticism, and to no one's surprise Imagek missed its target dates. However, it did release specs, some of which were admittedly modest: The (e)Film cartridge had a 1.3-megapixel CMOS sensor, able to fit 24 1280-by-1024-resolution uncompressed images in its on-board memory before the user needed to offload them to a computer or a CompactFlash card via the included (e)Port carrier. (The entire hardware and software package was now collectively referred to as the EFS-1.)&lt;br /&gt;&lt;br /&gt;Because of the sensor size, the captured image would be only about 35 percent of the camera's full frame. And forget universality for the time being: The EFS-1 worked with just seven Canon and Nikon cameras.&lt;br /&gt;&lt;br /&gt;Aside from a name change (to Silicon Film), some Web site updates, and a few sample images, nothing new came out of the company until the 2001 PMA show, when Silicon Film publicly demonstrated the EFS-1, exactly three years after the initial announcement.&lt;br /&gt;&lt;br /&gt;Skeptics were less inclined to mutter "vaporware," but the projected June release date passed with no product to be seen. That September, Silicon Film suspended operations when Irvine Sensors, a 51 percent shareholder of Silicon Film, withheld further funding over problems with European environmental standards. Irvine Sensors' press release also obliquely noted "present market circumstances," which may have been a polite way of referring to the falling prices and increasing quality of digital cameras, including SLRs.&lt;br /&gt;&lt;br /&gt;Silicon Film's last gasp directly addressed that last point: &lt;a href="http://a.img-dpreview.com/news/0209/02091903siliconfilmagain.asp"&gt;The EPS10-SF&lt;/a&gt;, announced the following year, produced 10-megapixel images while supporting more cameras and providing a 2.5-fps burst rate and an LCD preview screen. And then the company was gone.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2. Project Xanadu&lt;/span&gt;&lt;br /&gt;In 1960, &lt;a href="http://www.pcworld.com/article/id,13531-page,15-c,topics/article.html"&gt;Ted Nelson&lt;/a&gt; first came up with the term "hypertext," which he envisioned as something different from what it has come to mean.&lt;br /&gt;&lt;br /&gt;Hypertext as implemented now is unidirectional; you can link to a document without the document owner ever knowing. If the other party moves or renames the document, the link breaks. Nelson's hypertext—which he now calls "deep electronic literature," to avoid confusion—was meant to be bidirectional, so that two linked documents would stay linked, regardless of how they were moved or copied. More to the point, such a setup would allow for side-by-side comparison, version management, and an automatic copyright management system in which an author could set a royalty rate for all or parts of a document; linking would initiate the necessary transactions. In 1967, Nelson came up with a name for his project: Xanadu.&lt;br /&gt;&lt;br /&gt;The first working code for Xanadu was produced in 1972, and since then the project has largely been marked by near-misses and flirtations with bankruptcy. It is still remarkable for a number of reasons, however.&lt;br /&gt;&lt;br /&gt;First, of course, is Nelson's tenacity: He and his shifting teams haven't stopped working on Xanadu for nearly fifty years, making it one of the few existing computing projects to span longer than the entire history of personal computers and computer networking.&lt;br /&gt;&lt;br /&gt;Second is that, even with the advent and popularization of hypertext as we know it, especially on the Web, Nelson's ambitious vision hasn't wavered. (He says the Web as it is "trivializes our original hypertext model.") Third is that, even after all this time, with his undeniable influence on the way we work and play today, he is still, as he puts it, "&lt;a href="http://hyperland.com/mlawLeast.html"&gt;not a tekkie&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;It's also worth noting that Project Xanadu isn't completely vaporware. Nelson released the Xanadu &lt;a href="http://www.udanax.com/"&gt;source code&lt;/a&gt; in 1999, and &lt;a href="http://xanarama.net/"&gt;XanaduSpace 1.0&lt;/a&gt; released last year.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. Apple W.A.L.T. and VideoPad&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/apple-walt-754818.jpg" alt="" border="0" /&gt;Before there was an iPhone—in fact, before there was an "i" anything—Apple attempted two ventures into "portable" communications. Developed between 1991 and 1993 in conjunction with BellSouth, Apple's W.A.L.T. (Wizzy Active Lifestyle Telephone, easily the worst name the company has ever come up with) was a tablet that doubled as a PDA; its killer app was the ability to send and receive faxes from the screen. The W.A.L.T. was never released to the general public.&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/apple-videophone-790948.jpg" alt="" border="0" /&gt;Tenacious as ever, Apple offered up the possibility of a new portable videophone/PDA concept at 1995's MacWorld Expo. The Newton-like VideoPad three-in-one prototype combined a cell phone, PDA, and videophone, and (get this) sported an integrated CD-ROM drive. While the idea of holding a phone with parts of a CD-ROM unit sticking out of the sides was a little questionable, it was more ambitious than the W.A.L.T. It too failed to pass the prototype stage, however, and Apple would stay away from telephones until 2007. Of course, we all know &lt;a href="http://www.pcworld.com/video/id,545-page,1-bid,0/video.html"&gt;what happened then&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Honorable Mentions&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Apple Copland&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/copland-733674.jpg" alt="" border="0" /&gt;While &lt;a href="http://www.pcworld.com/article/id,145351-page,4-c,technology/article.html"&gt;"Pink" continued to slowly run aground as Apple/IBM's Taligent&lt;/a&gt;, Apple still found itself needing an operating system that took a great leap forward from System 7.5. &lt;a href="http://www.macworld.com/article/133222/2008/04/time_machine_copland.html"&gt;Code-named Copland&lt;/a&gt;, this new operating system was to include preemptive multitasking (the type of multitasking we enjoy today, versus the less-efficient cooperative multitasking that earlier versions of the Mac system software offered); a full-color, shaded interface (up to that point, Macintosh GUIs still echoed their black and white origins); and multiuser capabilities. As time progressed Copland picked up more planned features, such as QuickDraw GX, themes, and user interface improvements, while the development team's productivity dwindled, bogged down by the increasing requirements and the need to get a growing number of developers up to speed.&lt;br /&gt;&lt;br /&gt;In 1996, Apple—most notably, CEO Gil Amelio—was referring to Copland in public as the forthcoming System 8, and the usual prerelease hype—including trade-show demos, T-shirts, and other swag—got into gear. Apple eventually had to give up on the unworkable Copland, with its technologies only starting to appear in Mac OS 8. &lt;a href="http://www.macworld.com/article/14568/2000/09/buzzwindingroad.html"&gt;Apple got its great leap forward a few years later with Mac OS X&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sky Commuter Cars&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/sky-commuter-715917.jpg" alt="" border="0" /&gt;What are the persistent, defining visions of the future? Marauding mutants, to be sure, but also jetpacks and flying cars. Though the jetpacks are (&lt;a href="http://www.jetpackinternational.com/"&gt;mostly&lt;/a&gt;) on hold, researchers continue to tease us by working on various kinds of flying cars, envisioning a utopia of uncluttered roadways and conveniently forgetting the first 20 minutes of &lt;span style="font-style: italic;"&gt;The Fifth Element&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;One such attempt was the N2001C—the Sky Commuter car, a personal vertical take-off and landing (VTOL) plane designed by Flight Innovations. The details are sketchy, but the upshot is that after more than $6,000,000 in funding, the project was shelved. An &lt;a href="http://cgi.ebay.com/ebaymotors/ws/eBayISAPI.dll?ViewItem&amp;amp;viewitem=&amp;amp;item=220188946461"&gt;eBay auction&lt;/a&gt; claiming to be of the last Sky Commuter prototype in existence caused some excitement (and raised some skeptical eyebrows) in January, but you can see one yourself by taking a trip to the &lt;a href="http://www.helihq.com/halsons_helicopter_museum/area_information.asp"&gt;Halsons Helicopter Museum in Tennessee&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Oh, well. No Sky Commuter, but at least there's still the &lt;a href="http://www.falxair.com/news.htm"&gt;Falx Stalker&lt;/a&gt; or the &lt;a href="http://www.terrafugia.com/"&gt;Transition&lt;/a&gt; (a light aircraft that folds its wings to drive on the road) to look forward to.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;XtremMac MacThrust G4&lt;/span&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/xtremmac-thrust-715923.jpg" alt="" border="0" /&gt;In 1999, Swedish company Xtrem promised the &lt;a href="http://www.theregister.co.uk/2000/12/05/1_2ghz_mac_maker_preps/"&gt;XtremMac MacThrust G4&lt;/a&gt;—an overclocked Macintosh (a rarity in the Mac world) that could hit 1.2 GHz. There was just one problem: The fastest PowerPC G4 processor at the time was a mere 500 MHz. Xtrem claimed that it could achieve the incredible speed increase by exploiting existing features in Apple's hardware, and, of course, by cooling the daylights out of the CPU.&lt;br /&gt;&lt;br /&gt;Xtrem missed its August shipping date, and then its January shipping date. By February the company had relaunched its Web site and retrenched on specs: The new XtremMac would hit only 1.066 GHz. Meanwhile, Mac G4s had climbed to 733 MHz, and the few Mac users who weren't skeptics collectively shrugged. If it ever got released, no one noticed.&lt;br /&gt;&lt;br /&gt;[Originally written for &lt;a href="http://www.pcworld.com/article/id,145351/article.html"&gt;PC World&lt;/a&gt;.]&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/05/top-15-vaporware-products-of-all-time.html' title='The Top 15 Vaporware Products of All Time'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=6707208197324356881' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/6707208197324356881'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/6707208197324356881'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-5092358689236380790</id><published>2008-05-01T00:30:00.001-04:00</published><updated>2008-05-01T00:31:52.676-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Returning to the Source of "Otaku"</title><content type='html'>When an anime fan proudly describes themselves as an &lt;span style="font-style: italic;"&gt;otaku&lt;/span&gt; I usually wince a little. I realize that language evolves, especially around loan words—the term &lt;span style="font-style: italic;"&gt;anime&lt;/span&gt; is a classic example—but I've always found it odd that a word with such negative connotations in Japanese is worn as a badge of honour in the English-speaking world. I usually point to the case of &lt;a href="http://en.wikipedia.org/wiki/Tsutomu_Miyazaki"&gt;Tsutomu Miyazaki&lt;/a&gt; (no relation to director &lt;a href="http://www.fpsmagazine.com/blog/labels/Hayao%20Miyazaki.php"&gt;Hayao Miyazaki&lt;/a&gt;), who molested, killed and mutilated four girls in the late 1980s. Among his massive video collection were pornographic anime and slasher films, and he was something of an outsider; the Japanese public linked the term otaku with dangerously antisocial behaviour.&lt;br /&gt;&lt;br /&gt;However, the term existed before then; less sensationally, but still negative. Over on Néojaponisme, Matt Alt has translated the first two parts of a series of articles in which the term "otaku" was first applied to extremely obsessed fans with few social skills. The articles, written by Akio Nakamori, first appeared in 1983, and you can read them in &lt;a href="http://neojaponisme.com/2008/04/02/what-kind-of-otaku-are-you/"&gt;"What Kind of Otaku Are You?"&lt;/a&gt; and &lt;a href="http://neojaponisme.com/2008/04/07/can-otaku-love-like-normal-people/"&gt;"Can Otaku Love Like Normal People?"&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.fpsmagazine.com/blog/2008/05/returning-to-source-of-otaku.php"&gt;Frames Per Second&lt;/a&gt;.]</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/05/returning-to-source-of-otaku.html' title='Returning to the Source of &quot;Otaku&quot;'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=5092358689236380790' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/5092358689236380790'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/5092358689236380790'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-2511962747575049792</id><published>2008-04-30T00:17:00.001-04:00</published><updated>2008-04-30T00:17:56.535-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warner Bros.'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Frames Per Second'/><category scheme='http://www.blogger.com/atom/ns#' term='Looney Tunes'/><category scheme='http://www.blogger.com/atom/ns#' term='shorts'/><title type='text'>The "Censored Eleven" Problem</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thadkomorowski.com/the-eleven-chosen-ones/"&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/coal-black-724707.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For years (and years, and &lt;span style="font-style: italic;"&gt;years&lt;/span&gt;) I've been reading the same tired arguments about racist cartoons, particularly those that use black stereotypes. It's a problem that's as old as cartoons themselves; John Stuart Blackton's &lt;span style="font-style: italic;"&gt;Humorous Phases of Funny Faces&lt;/span&gt;, considered the &lt;a href="http://www.fpsmagazine.com/blog/2006/04/happy-birthday-animation.php"&gt;first cartoon short&lt;/a&gt;, made fun of blacks and Jews (Blackton's lightning sketches include two images labelled "Coon" and "Cohen") in 1906, and the image of big-lipped, Stepin Fetchit-inspired characters didn't lose steam in popular American cartoons for another half a century.&lt;br /&gt;&lt;br /&gt;The problem began when networks stopped airing these cartoons in their regular lineups, and larger companies were slow to include them in videocassette (and now DVD) compilations unedited. Not that they were never released—I still have my Tex Avery laserdiscs with &lt;span style="font-style: italic;"&gt;Uncle Tom's Cabana&lt;/span&gt; and a handful of shorts that use blackface gags, for example—but some Warner Bros. cartoons have been considered so over the line that they haven't been aired on TV for decades, and never released by Warner Bros. on any kind of home video. These shorts have acquired a mythical status, and a name: The Censored Eleven.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;Talk of these shorts (and similar ones not so blessed as to be tagged with such a dramatic moniker) invariably brings up discussions of the shorts' historical significance, the fact that they were made in a different era, and, at some point, an exhortation to the rightsholders that the shorts should be released unedited. My longstanding complaint about these arguments is that, for the most part, it's a bunch of white guys standing around arguing about what black people should and shouldn't find offensive. (Books like &lt;a href="http://5x5media.com/eye/book/enough.php"&gt;&lt;span style="font-style: italic;"&gt;That's Enough, Folks: Black Images in Animated Cartoons, 1900-1960&lt;/span&gt;&lt;/a&gt; are a step toward rectifying that problem, as well as the more recent &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=the%20colored%20cartoon&amp;amp;mode=blended"&gt;&lt;span style="font-style: italic;"&gt;The Colored Cartoon: Black Representation in American Animated Short Films, 1907-1954&lt;/span&gt;&lt;/a&gt;, which I'll be reviewing soon; I've also done my bit with essays on the subject and, most recently, a 2006 &lt;a href="http://www.fpsmagazine.com/blog/2006/11/black-comedy-week-on-refrederator.php"&gt;guest blogging stint&lt;/a&gt; on ReFrederator.)&lt;br /&gt;&lt;br /&gt;In light of a recent re-emergence of the discussion, Thad Komorowski has nailed the other complaint that I've never fully given voice to: that many cartoon fans, in their desire to own these films, have bent over backwards to claim that these films are not racist. Because, let's face it, they most emphatically are. If a joke is being made with the understanding that something is funny because a character is black, then it's racist. It's a pretty simple equation. (And please spare me the "I have a black friend who loves these cartoons" argument; I think &lt;span style="font-style: italic;"&gt;Coal Black and de Sebben Dwarfs&lt;/span&gt; is one of the funniest, snappiest, and most brilliant cartoons Bob Clampett ever directed, but denying that it's entirely built around racist imagery is like denying gravity.)&lt;br /&gt;&lt;br /&gt;I am more than pleased that someone has come out and called it like it is, and urge you to read Thad's &lt;a href="http://thadkomorowski.com/the-eleven-chosen-ones/"&gt;frank commentary&lt;/a&gt;. And hey, if you've been itching to see the Censored Eleven for yourself, he's also posted them there for your edification.&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.fpsmagazine.com/blog/2008/04/censored-eleven-problem.php"&gt;Frames Per Second&lt;/a&gt;.]&lt;br /&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/censored-eleven-problem.html' title='The &quot;Censored Eleven&quot; Problem'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=2511962747575049792' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/2511962747575049792'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/2511962747575049792'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-9028910288279981948</id><published>2008-04-23T21:17:00.003-04:00</published><updated>2008-05-12T21:07:18.415-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leukemia'/><title type='text'>Back to the Sutures II</title><content type='html'>So it turns out that writing is therapeutic, just in a different way than I thought. Shortly after writing about my newly painful experience with the &lt;a href="http://5x5media.com/accidental/2008/04/back-to-sutures.html"&gt;sutures&lt;/a&gt;, I remembered that two of the questions I would get asked every few days in hospital were "Any pain around the Broviac?" and "Any redness around the line?" (Broviac is the brand name of my catheter.) The act of writing the message made me realize that—duh!—it hurt and it was red.&lt;br /&gt;&lt;br /&gt;So it was back to the hospital the following morning, hoping I didn't have some kind of infection. After a few pressure tests ("Does it hurt when I press here?" "No." "Does it hurt when I press here?" "No." "Does it hurt when I press—" "OW!" "Okay.") the dressing was carefully peeled back and we got a good look at the entry point. It turned out that all the sutures had worked themselves out before; what was bugging me was crusty dried skin, some of which had broken off and was irritating the skin. (This goes back to the whole thing about not being able to &lt;a href="http://5x5media.com/accidental/2008/04/sinkin-in-bathtub.html"&gt;properly clean&lt;/a&gt; the area around the catheter.) The area was cleaned, and the relief was almost instant. The new dressing was applied, the redness has diminished (though not entirely), and everything's cool.</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/back-to-sutures-ii.html' title='Back to the Sutures II'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=9028910288279981948' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/9028910288279981948'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/9028910288279981948'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-7585822699809286988</id><published>2008-04-22T18:20:00.002-04:00</published><updated>2008-04-30T00:29:37.629-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Studio Ghibli'/><category scheme='http://www.blogger.com/atom/ns#' term='top 5'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Hayao Miyazaki'/><category scheme='http://www.blogger.com/atom/ns#' term='Frames Per Second'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Top 5 Animated Earth Day Shows</title><content type='html'>Say "environmentally themed animation" to most people and they'll think of &lt;span style="font-style: italic;"&gt;FernGully: The Last Rainforest&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Captain Planet&lt;/span&gt;—both well-intentioned, but as subtle and as thrilling to experience as a boot to the head. Presented in alphabetical order, here are five titles that get it right; essential viewing not just on Earth Day, but every day.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/lorax-755528.jpg" alt="" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;The Lorax&lt;/span&gt;&lt;br /&gt;When we talk about Warner alumna who worked with Dr. Seuss, we tend to mention Chuck Jones and, er, that's it. But it was Hawley Pratt who directed &lt;span style="font-style: italic;"&gt;The Lorax&lt;/span&gt;, the 1972 adaptation of the good doctor's book from the year earlier. In it, the Lorax—a typically Seussian odd-looking, oddly coloured creature who says he "speaks for the trees," tries to convince an industrialist not to chop down the Truffula trees, which he uses to make a unique form of clothing called Thneeds.&lt;br /&gt;&lt;br /&gt;The industrialist doesn't listen, and the Thneeds take off. His small shop becomes larger, which leads to the construction of larger factories and more roadwork, which leads to increasing destruction of the forest and the air—and eventually, the growth of a whole city, which just makes the problem worse. Futile though it is, the Lorax protests the whole time. Near the end of the story, the industrialist chops down the last tree and realizes he's not only ended his business, but destroyed the very reason he came to the forest in the first place—and the Lorax sadly picks himself up (literally) and flies away.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Lorax&lt;/span&gt; is pads the original story with reasonably entertaining songs, gags and bits of business to bring it up to a half-hour special, and it captures the Seuss look pretty well. While it's comparatively strident—"greedy industrialist" is all you need to know about the antagonist—it's still a striking look at how we can carelessly consume and destroy resources when we're not careful.&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/the-man-who-planted-trees-707730.jpg" alt="" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;The Man Who Planted Trees&lt;/span&gt;&lt;br /&gt;&lt;a href="http://fredericback.ca/index.en.shtml"&gt;Frédéric Back&lt;/a&gt; believes passionately in the need to protect and co-exist with the environment, and his most moving testament to that belief is his 1987 masterpiece &lt;span style="font-style: italic;"&gt;The Man Who Planted Trees&lt;/span&gt;, an adaptation of a 1953 French short story. In the story, a man visits an abandoned valley in France three times. The first time is before World War I, when the valley is dry and desolate, and he meets a young shepherd who is planting acorns; the second time is between both world wars, when the young trees are starting to dot the landscape; and the third time is after World War II, when the valley is a green, lush paradise, and a small village has sprung up around it.&lt;br /&gt;&lt;br /&gt;The story itself, in which one man selflessly and patiently turns emptiness into a thriving, living community, is inspiring, but what makes it work as a film is Back's method. Using coloured pencils and frosted cels (like traditional acetate cells, but with a tooth to them so that traditional but inkless drawing tools can be used on them), he made each frame a gorgeous illustration, with each one cross-dissolving into the next. When we return to the valley-as-Eden, that technique serves to make every leaf on every tree burst with life. When we hear that our actions have far-reaching implications, it's usually when we're being warned not to do something. When you see the forest in &lt;span style="font-style: italic;"&gt;The Man Who Planted Trees&lt;/span&gt; flowing across the screen, you realize that there's a positive aspect to that as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://fredericback.ca/cineaste/filmographie/lhomme-qui-plantait-des-arbres/media_synopsis_V_1243.en.shtml"&gt;See a clip and storyboard images from &lt;span style="font-style: italic;"&gt;The Man Who Planted Trees&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/totoro-786065.jpg" alt="" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;My Neighbor Totoro&lt;/span&gt;&lt;br /&gt;In 1950s Japan, Mei and Satsuki move to the countryside with their father, as they wait for their hospitalized mother to recover from her illness. From the moment they set foot in the house, the girls discover (magic?) forest creatures large and small, who seem to be presided over by the largest of three creatures, that seem like a jovial cross between a cat and a bear; Mei calls them Totoro.&lt;br /&gt;&lt;br /&gt;Not much more needs to be said, because if you haven't seen &lt;span style="font-style: italic;"&gt;Totoro&lt;/span&gt;, you've probably heard of it (and, really, should make the time to go see it.) It's the 1988 film that made &lt;a href="http://www.fpsmagazine.com/blog/labels/Hayao%20Miyazaki.php"&gt;Hayao Miyazaki&lt;/a&gt; and &lt;a href="http://www.fpsmagazine.com/blog/labels/Studio%20Ghibli.php"&gt;Studio Ghibli&lt;/a&gt; icons in Japan (literally, as Totoro now graces the Ghibli logo on every movie opener), and, after some time, abroad as well. The three Totoro are probably the Ghibli characters you're most likely to see pop up in the background of comics and animation, as artists the world over pay homage.&lt;br /&gt;&lt;br /&gt;The reason for all the love is simple: &lt;span style="font-style: italic;"&gt;Totoro&lt;/span&gt; is a gentle film that is as much about the joys of childhood as it is about the beauty of nature. Linking expertly realized scenes—of napping in a forest, of skipping over a creek, or of savouring the night breeze through the trees—to our own memories makes a better case for preserving forests than any amount of brow-beating. The Japanese public apparently agreed, and Totoro has become a symbol, both &lt;a href="http://www.totoro.or.jp/new/E_zaidann.html"&gt;official&lt;/a&gt; and unofficial, of its environmental movement.&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/princess-mononoke-755558.jpg" alt="" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;Princess Mononoke&lt;/span&gt;&lt;br /&gt;Nine years after &lt;span style="font-style: italic;"&gt;Totoro&lt;/span&gt;, Ghibli released its flip side: Miyazaki's look a fifteenth-century Japan where the powerful forest spirits still walk the Earth with both majesty and terror. The young prince Ashitaka is banished from his village when his arm is scarred in an encounter with a deranged boar god, and during his travels he encounters San—the demon princess of the title—and Lady Eboshi, who has founded and runs Iron Town on the edge of the forest. San has literally been raised by wolves (or, more accurately, wolf gods), and is constantly sabotaging Iron Town's operations, as their manufacturing facilities are encroaching further on the forest.&lt;br /&gt;&lt;br /&gt;Ashitaka, and the audience, quickly learns that things aren't as black and white as they may seem. Lady Eboshi has taken in lepers, prostitutes, and other people cast off from society and given them a home; by mining and refining the iron she's been able to keep Iron Town self-sufficient. San and many of the forest creatures see humanity as a threat, an ever-reproducing virus that needs to be destroyed for their safety. The result is the beginning of a bloody war, with interested outside parties looking for opportunities and Ashitaka risking life and limb to keep things from escalating past the point of no return.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Princess Mononoke&lt;/span&gt; carries two messages within it, both rarely said in environmentally themed films. First is that if you push nature too hard, nature will push back harder. The second echoes a sentiment spoken by John Muir, godfather to the American environmental movement: "When we try to pick out anything by itself, we find it hitched to everything in the universe." The fatal error that is often made in the movie, and in real life, is that humanity is somehow separated from nature.&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/respire-786041.jpg" alt="" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;Respire&lt;/span&gt;&lt;br /&gt;French group Mickey 3D's 2003 CD &lt;span style="font-style: italic;"&gt;Tu vas pas mourir de rire&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;You Won't Die Laughing&lt;/span&gt;) is full of politically conscious songs set to toe-tapping music. Its second track, &lt;span style="font-style: italic;"&gt;Respire&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;Breathe&lt;/span&gt;) is the basis for a CGI music video that features, for the most part, nothing but a young girl running barefoot through an open field, skipping through creeks and climbing trees, all under a gorgeous blue sky. The laconically delivered lyrics speak of what man has done to his world, and how action needs to be taken by everyone, right now.&lt;br /&gt;&lt;br /&gt;It's the end of the video that brings everything together as, with a &lt;span style="font-style: italic;"&gt;Twilight-Zone&lt;/span&gt;ish twist, we discover that things aren't what they first seemed. Frankly, I find this scenario all too plausible. Consider &lt;span style="font-style: italic;"&gt;Respire&lt;/span&gt; a warning you can dance to. Watch the video and decide for yourself.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;object height="348" width="400"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/xtf6r&amp;amp;v3=1&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/xtf6r&amp;amp;v3=1&amp;amp;related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="348" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Where to Get It&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Buy &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;The Lorax&lt;/span&gt;&lt;span style="font-size:85%;"&gt; DVDs and more from &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=the+lorax&amp;amp;mode=blended"&gt;Amazon.com&lt;/a&gt;&lt;br /&gt;Buy &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;The Man Who Planted Trees&lt;/span&gt;&lt;span style="font-size:85%;"&gt; DVDs and more from &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=the%20man%20who%20planted%20trees&amp;amp;mode=blended"&gt;Amazon.com&lt;/a&gt;&lt;br /&gt;Buy &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;My Neighbor Totoro&lt;/span&gt;&lt;span style="font-size:85%;"&gt; DVDs and more from Amazon.com&lt;br /&gt;Buy &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Princess Mononoke&lt;/span&gt;&lt;span style="font-size:85%;"&gt; DVDs and more from &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=princess%20mononoke&amp;amp;mode=blended"&gt;Amazon.com&lt;/a&gt;&lt;br /&gt;Buy &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Respire&lt;/span&gt;&lt;span style="font-size:85%;"&gt; (part of the &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Imagina Trips Vol. 2&lt;/span&gt;&lt;span style="font-size:85%;"&gt; compilation; PAL, Region 2) on DVD from &lt;a href="http://www.amazon.fr/exec/obidos/external-search?keyword=imagina%20trips&amp;amp;mode=blended"&gt;Amazon.fr&lt;/a&gt;&lt;br /&gt;Buy &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Tu vas pas mourir de rire&lt;/span&gt;&lt;span style="font-size:85%;"&gt; on CD from &lt;a href="http://www.amazon.com/exec/obidos/external-search?tag=fpsmagazine8-20&amp;amp;keyword=tu%20vas%20pas%20mourir%20de%20rire&amp;amp;mode=blended"&gt;Amazon.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Previously on Frames Per Second&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;a href="http://www.fpsmagazine.com/review/050418imagina.php"&gt;&lt;span style="font-style: italic;"&gt;Imagina Trips Vol. 2&lt;/span&gt; review&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.fpsmagazine.com/blog/2008/04/top-5-animated-earth-day-shows.php"&gt;Frames Per Second&lt;/a&gt;.]&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/top-5-animated-earth-day-shows.html' title='Top 5 Animated Earth Day Shows'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=7585822699809286988' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7585822699809286988'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7585822699809286988'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-7288341022278426978</id><published>2008-04-21T23:02:00.004-04:00</published><updated>2008-04-23T21:20:01.955-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leukemia'/><title type='text'>Back to the Sutures</title><content type='html'>I went to the hospital today for a quick blood test ("bloods" for short). Since they let me out early and everything, they want to keep an eye on the bloods to keep an eye on my neutrophils count, white blood count, hemoglobins and platelets. When I left on Friday my neutrophils were rising slowly; my white blood count was rising nicely; my hemoglobins were okay; and my platelets were low enough that they needed to be topped off, but nothing critical.&lt;br /&gt;&lt;br /&gt;Since it's Passover much of the hospital is a ghost town. I stopped by 7NW (my ward; that's "seven northwest") to say hi to the gang, and checked out my labs after they'd hit the computer system. The only thing I really cared about was my neutrophils count—I'd like to stop wearing masks when I go to the store, thank you—and they're only at 0.4. To frame that properly, I'd usually be sent home only once I hit 0.5, would be considered mildly neutropenic at 1.0, and non-neutropenic at 1.2.&lt;br /&gt;&lt;br /&gt;Anyway, after I had my bloods done I had my chest catheter dressing changed, because the dressing was starting to peel already. This has happened the last few times it's been changed; I suspect it's because I'm sweating more with the warmer weather, increased physical activity and recent recurrence of the night sweats.&lt;br /&gt;&lt;br /&gt;While that was being done, the nurse working on me removed some of the sutures from my lines. When the catheter is installed, it's pretty quick surgery, but it's still surgery. That means sutures to close the hole around the tube as best as possible until the skin heals. I didn't think about sutures when I first got the catheter in—who would?—and when the gauze was finally removed I noticed what looked like wires sticking out of my chest. That is, in fact, what they were; these sutures appear to be fine stainless steel. Parts of them were eventually cut away during regular maintenance (aside from changing the dressing, the lines also get flushed to clear away blood clots and other buildup, and the claves at the end get changed), but the rest are still inside—think of snipping the threads that hold a button in place on your shirt from only on side.&lt;br /&gt;&lt;br /&gt;The sutures that are inside gradually work themselves out of the body. I haven't mentioned it until now because it's a painless, dull process. Every so often I'd look down and notice that the sutures had come out a little more, wrapped around the catheter tubing. When they got long and annoying, they were trimmed.&lt;br /&gt;&lt;br /&gt;It took four months, but the first bunch of sutures finally came out in their entirety today. Before my new dressing was placed, the nurse carefully removed them from the tubing, threw them away and cleaned the tubing. I looked down and noticed other sutures were starting to work their way out.&lt;br /&gt;&lt;br /&gt;Now, normally when I get my dressing changed it feels uncomfortable for a few hours. When the old dressing is removed the skin is cleaned with Stanhexidine (chlorhexidine gluconate, 2%) antibacterial solution, which is cold, and air-dried. The new dressing is placed, usually a different way from the old one, and the lines are arranged differently on my chest. (Each nurse has a different style, it also lets the skin breathe and, I guess, keeps the lines from settling into one shape.) So while my nerve endings get used to a new arrangement for another week, it sometimes itches or tingles until everything settles in.&lt;br /&gt;&lt;br /&gt;Today, I noticed it was actually feeling kind of uncomfortable—and, more alarmingly, localized. When it started to get really irritating I realized the pain was right at the tube's point of entry, which is the prime spot for any kind of infection. I was starting to get antsy about that possibility when I noticed that the new sutures had actually come out further. Vicky noticed that the spot just to the side of the entry point was red (how she spotted that through the dressing from a distance, I'll never know), and when I touched it I could feel the threads through the skin.&lt;br /&gt;&lt;br /&gt;What appears to be happening is that these sutures are working themselves out at a faster rate—I never would have noticed such a difference in a matter of hours before—and as a result it's irritating my skin. So now there's a sharp little pain in my chest every so often as they do their little mambo. I'll have to make sure they don't poke through the dressing, too. Fun.</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/back-to-sutures.html' title='Back to the Sutures'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=7288341022278426978' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7288341022278426978'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7288341022278426978'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-7905636729719096781</id><published>2008-04-21T14:06:00.002-04:00</published><updated>2008-04-21T14:12:44.745-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='PC World'/><category scheme='http://www.blogger.com/atom/ns#' term='Google Maps'/><title type='text'>Google Maps Mashup Makes London an Open Book</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.getlondonreading.co.uk/Books-in-London"&gt;&lt;img style="cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/get-london-reading-716848.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, a Google Maps mashup I can get into. Tracking new &lt;a href="http://www.bigboxwatch.com/"&gt;big box stores&lt;/a&gt;, U.S. &lt;a href="http://findlakes.com/"&gt;lakes&lt;/a&gt;, and that old standby, &lt;a href="http://www.celebrity-maps.com/"&gt;celebrity maps&lt;/a&gt;? Beyond the first bits of noodling, well... meh.&lt;br /&gt;&lt;br /&gt;But local history, geography, and especially reading -- now we're talking. &lt;a href="http://www.booktrust.org.uk/Home"&gt;Booktrust&lt;/a&gt;, a British organization devoted to encouraging reading, has cooked up a mashup that combines geography and literature. &lt;a href="http://www.getlondonreading.co.uk/Books-in-London"&gt;Get London Reading&lt;/a&gt; positions thumbnails of over 400 books related to or that take place in London over their relevant locations, right down to the relevant street corner. (It's like a significantly less creepy version of the cabbie's tour of the city in Eddie Campbell's &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/From_Hell"&gt;From Hell&lt;/a&gt;&lt;/em&gt;, the source of the Johnny Depp movie.) Each thumbnail has a popup with a user-modifiable summary.&lt;br /&gt;&lt;br /&gt;This is a classic win-win situation. Publishers get a boost from people who are curious about books written about where they live. The City of London gets a boost from tourists -- or even its own citizens -- having more reasons to explore and learn about the city. Avid readers get great suggestions for new reading material. (Considering my creaking shelves of as yet unread books, maybe that last one isn't a win.)&lt;br /&gt;&lt;br /&gt;People respond to seeing their hometown represented in the media, especially when it's done right. My first thought after seeing Get London Reading was that I'd like to see something similar for here in Montreal, though it would probably be dominated by &lt;a href="http://en.wikipedia.org/wiki/Kathy_Reichs"&gt;Kathy Reichs&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Mordecai_Richler"&gt;Mordecai Richler&lt;/a&gt;. My second thought was that, given the amount of Hollywood films that are shot in this city, it would be kind of cool to show where different movies were shot -- though the warehouse that served as &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/300_%28film%29"&gt;300&lt;/a&gt;&lt;/em&gt;'s set might be anticlimactic.&lt;br /&gt;&lt;br /&gt;Going back to books, this also makes for a good educational tool. The constant lament of the student, especially in high school, is that they can't relate to what they learn. Putting dramatic literature and history in the context of their own neighbourhoods might do more to pique their interest than field trips to museums and forts.&lt;br /&gt;&lt;br /&gt;What really struck me, however, was how something like this could -- no, should -- be an extension to cities' existing tourism strategy. It works well because it's maintained by its user base; do a good job with the initial tools and subsequent promotion and it can become almost self-sustaining. It's been 26 years since my last visit to London and I'm not sure when my next one will be, but I know I'll be taking some time out to do a little literary exploration the next time I'm there.&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://blogs.pcworld.com/staffblog/archives/006824.html"&gt;PC World&lt;/a&gt;; thanks to &lt;a href="http://www.shinyshiny.tv/2008/04/london_google_m.html"&gt;Shiny Shiny&lt;/a&gt; for the link.]</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/google-maps-mashup-makes-london-open.html' title='Google Maps Mashup Makes London an Open Book'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=7905636729719096781' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7905636729719096781'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7905636729719096781'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-6211782249929270907</id><published>2008-04-20T22:44:00.004-04:00</published><updated>2008-04-20T22:58:27.385-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leukemia'/><title type='text'>Sinkin' in the Bathtub</title><content type='html'>I was talking to one of my neighbours this evening—I haven't seen her in, what, five months?—and she said that it must be nice to be home and getting back into my old routines. Which I thought was funny, because I'd already decided that today I was going to write about one of my favourite routines that's changed since my diagnosis, and will stay changed for quite some time.&lt;p&gt;I love being covered in water. Invigorating showers that stimulate the senses, languorous baths with a glass of rum and Miles Davis on the stereo, laps in the pool—except for being rained on, being submerged is one of my favourite experiences, and one I'm happy to enjoy every day. You can tune a shower to your mood, say, with a quick, warm shower to clear the cobwebs in the morning with a short burst of cold water at the end for an invigorating snap when you've got a full day ahead, or a cool stream after a long bike ride. Since I work at home I usually shower in the afternoon to re-energize myself and think through things without any distractions. (In fact, it was during just such a shower that I conceived of &lt;a href="http://www.fpsmagazine.com/"&gt;&lt;span style="font-style: italic;"&gt;Frames Per Second&lt;/span&gt;&lt;/a&gt; and had my first encounter with &lt;a href="http://5x5media.com/accidental/2008/04/parting-gift.html"&gt;tachycardia&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;I'm kind of fixated on showers right now because the whole experience has changed for me. One of the last "normal" showers I had was at around 5:00 a.m. on December 17, 2007. That was when I was so cold that even two quilts, a huge cup of tea, a hot water bag, and Vicky and Max's huddled bodies couldn't get me to stop shivering for a half an hour. I got into the shower, made it as hot as I could stand it, and stayed in there until I felt I was warm enough to put on three layers of clothing and get to emergency at the nearest hospital. What I didn't know was that (a) about 36 hours later I would be diagnosed with leukemia, and (b) I would have two more showers in the next few days, and then I wouldn't shower again for almost a month—and that the act of showering would be very different.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/emru/2212276413/in/set-72157603768827084"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/broviac-772612.jpg" alt="" border="0" /&gt;&lt;/a&gt;When I was admitted for treatment, one of the first things the nurses did was stick a bunch of IVs in my arm. These were to administer my chemotherapy drugs and to keep me hydrated. A few days later a doctor installed a venous chest catheter in my right pecs—a pair of tubes (or "lines") that enters my chest a few inches above my nipple, proceeds up to my clavicle, and then goes into a vein leading straight to my heart. The lines that dangle outside—they extend about ten inches—make it easy to give me medication or draw blood without poking me with a needle. The tradeoff in convenience is extra caution. I mean, there's a hole in my chest. That means I have to be extra-careful not to get it infected, and that includes not getting it wet. (It's not like the entry point is exposed; it's actually covered by a plastic dressing about four inches square. But if that gets wet, it'll peel.)&lt;br /&gt;&lt;br /&gt;So a quick dip in the pool is right out. So is a hot bath. And showering now requires planning.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flickr.com/photos/emru/2326026563/in/set-72157603768827084/"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://5x5media.com/accidental/uploaded_images/blood-bag-721246.jpg" alt="" border="0" /&gt;&lt;/a&gt;In hospital, I couldn't just shower whenever I wanted to. Because no one wants any kind of diseases transmitted, the shower (there are two in the ward I was in) has to be cleaned first, so I had to wait until housekeeping could get to it after I asked—and this was assuming I wasn't neutropenic (when they didn't want me showering even if it was clean, just in case). Then, depending on what I was being administered through the IV, I had to wait until the dose ended. Then a nurse had to disconnect me from the pump, flush any lines that were being used with saline and heperin and clamp them off. Then it was time to protect the catheter by taping a plastic blood bag to my chest with medical tape as a splash guard.&lt;br /&gt;&lt;br /&gt;Even then, I couldn't just shower freely. Normal movements (like, say, soaping) cause the skin to shift, and the tape eventually starts to wrinkle and come loose. Besides, medical tape isn't exactly waterproof. So showering meant being careful not to get the right part of my chest wet, even when washing my hair (or, more accurately, my scalp). After the shower I'd take off the blood bag, check to make sure I didn't get the dressing wet, and then eventually I'd be reattached to the pump.&lt;br /&gt;&lt;br /&gt;The chest catheter is still in my chest, even though I'm home. I'll still need it for my regular blood tests and forthcoming transfusions. If I'm readmitted for chemo as I was twice before, it'll still be needed. It can also be used for the bone marrow transplant. That means that for at least, oh, let's say a year, showering is more a matter of procedure than pleasure. I don't have to worry about being disconnected from a pump now, but I need help in the prep—being right-handed, and with the blood bag needing to be placed partly under my right arm, I haven't quite got the coordination to tape it on myself; I need Vicky's help to do that until I can figure something out.&lt;br /&gt;&lt;br /&gt;Because this is such a process, it also means I shower less frequently. When I'm home I sponge myself with a hot, wet towel on alternate days. When I'm in the hospital, I can go for days without showering, and sometimes circumstances make it worse. Back during my first chemo, the migraines and other problems I was having kept me from showering for weeks. It felt good to start scrubbing the dirt off, but I've realized since then that the lack of daily showers, along with the parts I can't properly soap and scrub clean because they're too close to (or under) the dressing, mean that I won't be truly, completely clean for quite some time.</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/sinkin-in-bathtub.html' title='Sinkin&apos; in the Bathtub'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=6211782249929270907' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/6211782249929270907'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/6211782249929270907'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-6542263629576441796</id><published>2008-04-19T10:05:00.003-04:00</published><updated>2008-04-19T10:30:55.886-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='e-waste'/><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='PC World'/><title type='text'>5 Habits for Greener Computing</title><content type='html'>With Earth Day approaching you're probably thinking about the different ways you do your bit for the  environment. Okay, so maybe you drive a bit more than you should, but you put your blue box out on the curb every week, right? Well, if you're reading this it's a pretty safe bet you're using a computer, and computers generate waste in all kinds of ways. But by just changing a few habits, you can keep more stuff out of landfills, save energy, and even tuck a few extra dollars in your wallet. Here are five ideas to get you started.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold;"&gt;1. Save paper and ink&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I get a lot of press releases and other printed documents I never read more than once (if ever), so when I can get away with it I print on the reverse side of these, reserving my pristine sheets for letters and other important documents. The savings are tangible: I've bought exactly one 500-sheet pack of paper in the last two years.&lt;br /&gt;&lt;br /&gt;You can save more paper by shrinking your text and printing two pages side by side on one sheet of paper, if your printer driver allows it. (You'd better have good eyesight, though.) On Windows XP, choose &lt;span style="font-style: italic;"&gt;Print&lt;/span&gt;, then choose &lt;span style="font-style: italic;"&gt;Preferences &lt;/span&gt;or &lt;span style="font-style: italic;"&gt;Print Setup&lt;/span&gt;. Look for an option called 'Pages per Sheet,' and set it to 2.&lt;br /&gt;&lt;br /&gt;If you print a lot from the Web, then you should absolutely download a copy of the ad-supported  &lt;a href="http://www.pcworld.com/article/id,143773/article.html"&gt;GreenPrint World&lt;/a&gt; so you can trim the stuff you don't need printed, which saves both paper and ink (or toner).&lt;br /&gt;&lt;br /&gt;You can also save ink—easily the most expensive part of any inkjet printer—by printing in draft mode whenever possible, or using a utility like &lt;a href="http://www.pcworld.com/article/id,114728-page,2-c,printers/article.html"&gt;Inksaver&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2. Stop wasting CDs/DVDs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I can't count the amount of times someone has burned a disc for me just to give me, say, 100 MB of data, leaving the remaining 600 MB (or, worse, 4-plus GB) unused. Rewritable discs cost more and take a little longer to burn, but they're perfect for passing data back and forth without throwing out all that metal and plastic.&lt;br /&gt;&lt;br /&gt;When you're done with your discs you can recycle them by sending them to &lt;a href="http://www.greendisk.com/"&gt;GreenDisk&lt;/a&gt; for responsible destruction and reuse. There's a small fee--$6.95 for boxes 20 lbs. or lighter—but you can also cram in any other electronic waste you have lying around. While GreenDisk guarantees that the material on your discs won't fall into the wrong hands, the extra-cautious can protect their data beforehand using Aleratec's &lt;a href="http://www.aleratec.com/dvshredpar24.html"&gt;CD/DVD Shredder&lt;/a&gt;. Despite the name, the CD/DVD Shredder pounds thousands of tiny pits into the surface of a disc, rendering it unreadable. Aleratec doesn't sell them anymore, but they do turn up  on Amazon and eBay.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3. Tweak your power settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you're like me, your computer is on all day, but you don't work on it continuously. Turning it on and off isn't an option, but a quick trip to the Windows control panel's Power Options can shave your usage down a bit. There, you can set your monitor and hard disks to power down when you haven't been using the computer for a while. It only takes a second for them to power up again, so you can take that time to get comfortable in your chair.&lt;br /&gt;&lt;br /&gt;Most important, you can set the computer itself to go to sleep or hibernate after a certain period of inactivity. Sleep mode is a low-power mode, and like the hard disks and monitor, has everything up and running in just a few moments when you want to get going again. Hibernation actually switches the computer off, but saves your current work environment first. As you'd expect, waking the computer up from hibernation takes a bit longer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tip:&lt;/span&gt; Windows XP SP2 sometimes has a problem getting hibernation to work when you have more than 1 GB of RAM—paradoxically, it generates an error message saying that you don't have enough resources. A quick visit to Microsoft's Knowledge Base provides a &lt;a href="http://support.microsoft.com/kb/909095"&gt;patch&lt;/a&gt; that fixes it right up.&lt;br /&gt;&lt;br /&gt;By the way, these tips also apply to your portable devices. MP3 players, cell phones, PDAs , and handheld games have settings for powering down or adjusting their screens, Bluetooth, or Wi-Fi. Switching off what you don't need (or even just turning down screen brightness) extends battery life, which means less recharging.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4. Turn it off!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Printers, scanners, speakers, monitors—your computer comes with a multitude of peripherals that will happily keep on sucking power even when the computer is switched off. It doesn't seem like much, but even an idling printer is a drain on your utility bill. The simple rule of thumb is to turn anything off when you're not using it. That includes turning off your monitor rather than letting it sit in low-power mode when the computer's off, and only turning on your printer when you actually have something to print.&lt;br /&gt;&lt;br /&gt;The trouble is that some devices have hard-to-reach power buttons, or worse, no power buttons at all. Power bars like the &lt;a href="http://blogs.pcworld.com/digitalworld/archives/2006/01/still_more_nift.html"&gt;Smart Strip&lt;/a&gt; and some of APC's &lt;a href="http://www.apc.com/products/family/index.cfm?id=220#anchor1"&gt;SurgeArrest&lt;/a&gt; products can help: the Smart Strip switches off devices plugged into specific outlets when the computer is switched off, and several Professional SurgeArrest models have a few “always-on” outlets that deliver power even when they're switched off.&lt;br /&gt;&lt;br /&gt;Also, don't forget to unplug your phone, camera or any other rechargeable device as soon as it's finished juicing up—even though the batteries are smart enough to stop drawing power when they're full, electricity is still being drawn through the cable. Some Nokia phones will even &lt;a href="http://blogs.pcworld.com/digitalworld/archives/2007/05/new_nokia_phone.html"&gt;nag&lt;/a&gt; you to unplug them when they're done.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5. Find a new home for your old tech&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So you're getting ready to upgrade to a new computer, but you've discovered you've got no room in the closet for the old one because it's already filled with a decade's worth of obsolete technology. What to do? One solution is to recycle you old gadgets by bringing them somewhere they'll be disposed of properly. You can find a list of services in your area by checking out &lt;a href="http://earth911.org/recycling/computer-recycling-reuse/"&gt;Earth 911&lt;/a&gt;'s website, which tells you where to dispose of everything from batteries to toner cartridges to that 386 you've had knocking around since the first George Bush was in office.&lt;br /&gt;&lt;br /&gt;Better still, you can &lt;a href="http://www.freecycle.org/"&gt;Freecycle&lt;/a&gt; your old equipment. Freecycle is a network of local mailing lists (there are over 4,000 globally, from Andorra to the Virgin Islands) for people who want to give stuff away, or are looking for free stuff. Just post a message about what you want to give, and someone will probably offer to take it off your hands—and isn't finding your old computer a home that better than just having it dismantled?&lt;br /&gt;&lt;br /&gt;Whichever method you choose, don't forget to wipe your hard drive clean first. Use a utility like &lt;a href="http://www.pcworld.com/downloads/file/fid,65203-order,1-page,1/description.html"&gt;File Shredder&lt;/a&gt; to delete any sensitive data from your hard disk before it goes through your door.&lt;br /&gt;&lt;br /&gt;[A slightly different version of this appeared on &lt;a href="http://www.pcworld.com/article/id,144836-page,1-c,consumeradvice/article.html"&gt;PC World&lt;/a&gt;.]&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/5-habits-for-greener-computing.html' title='5 Habits for Greener Computing'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=6542263629576441796' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/6542263629576441796'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/6542263629576441796'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-9184968379921001491</id><published>2008-04-19T01:30:00.008-04:00</published><updated>2008-04-19T02:09:51.222-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Masaaki Yuasa'/><category scheme='http://www.blogger.com/atom/ns#' term='Madhouse'/><category scheme='http://www.blogger.com/atom/ns#' term='Kaiba'/><category scheme='http://www.blogger.com/atom/ns#' term='Frames Per Second'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Masaaki Yuasa's Kaiba</title><content type='html'>&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/title-sequence-703774.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;A few weeks ago I watched &lt;a href="http://www.fpsmagazine.com/review/050701mindgame.php"&gt;&lt;span style="font-style: italic;"&gt;Mind Game&lt;/span&gt;&lt;/a&gt; again, and not for the first time I wondered what director &lt;a href="http://www.fpsmagazine.com/feature/050718yuasa.php"&gt;Masaaki Yuasa&lt;/a&gt; was up to post-&lt;a href="http://www.fpsmagazine.com/blog/labels/Genius%20Party.php"&gt;&lt;span style="font-style: italic;"&gt;Genius Party&lt;/span&gt;&lt;/a&gt;. And what do you know, shortly after I found out: he's directing the series &lt;span style="font-style: italic;"&gt;Kaiba&lt;/span&gt;, which just started airing on the Japanese satellite channel WOWOW. Makoto Fukuda reviewed the &lt;a href="http://www.yomiuri.co.jp/dy/features/arts/20080418TDY13002.htm"&gt;first episode&lt;/a&gt; in today's &lt;span style="font-style: italic;"&gt;Yomiuri Shimbun&lt;/span&gt;. As she describes it, the show is "set in a world when memories can be filed as data, and humans no longer regard the death of their physical bodies as the end of their lives."&lt;br /&gt;&lt;br /&gt;I just finished watching the first episode, and I have to say that I agree with Fukuda's review, but she only hints at what I think makes it interesting. At its core, &lt;span style="font-style: italic;"&gt;Kaiba&lt;/span&gt; offers up a lot of things we've seen before: the titular protagonist wakes up with amnesia, and is almost immediately attacked; strange machinelike creatures are attacking people while a ragtag resistance fights back; even the character designs, which Fukuda describes as echoing "those found in manga for children popular several decades ago" capture that 1960s and 1970s retro feel.&lt;br /&gt;&lt;br /&gt;What Yuasa does is he mixes it up and makes it fresh. I like how little is explained as Kaiba makes his way through this new world. When the camera pans up or across in a scene, you're following his viewpoint. Nothing is explained to either of you, so you have to pay attention to everything you see. (Some things are conveniently spelled out, but as the title sequence hints that there's considerably more to Kaiba, you get the sense that there's information that should be filed away for later.) The world is just familiar enough that you know you're in a shady bar, but just weird-looking enough that you're trying to figure out what those lumpy wall protrusions are for. The character designs are retro, but they don't quietly elide the oddball wacky-looking characters I was fond of in older anime in favour of the graceful designs of the protagonists. I got a nice fix of people walking around with potato heads, wobbly jowls, bright red noses and the craziest hips you've ever seen. The cartooniness infects some of the action as well, but not in an at all jarring way. In some ways it's a better interpretation of what Tezuka did in his manga than the beautiful but perhaps too crisp &lt;span style="font-style: italic;"&gt;Metropolis&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;What I'm particularly fond of is Yuasa's interpretation of movement. As we saw in &lt;span style="font-style: italic;"&gt;Mind Game&lt;/span&gt;, little of what he does falls into stock anime poses, staging or motion, and that feeling of always seeing something new is invigorating. Between the animation and the storyline—I particularly want to know what's going on with that bird-creature that's saved Kaiba three times now—&lt;span style="font-style: italic;"&gt;Kaiba&lt;/span&gt; has my attention. I'm hoping someone picks it up domestically so I can watch it with subtitles, but, in another throwback to the old days, I'm perfectly willing to watch it entirely in Japanese just for the sake of seeing it.&lt;br /&gt;&lt;br /&gt;Images and a Youtube trailer below.&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/kaiba-awakes-703778.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/kaiba-and-locket-729787.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/crowd-729782.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/pipe-753485.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/mysterious-allies-753479.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="cursor: pointer;" src="http://www.fpsmagazine.com/blog/uploaded_images/unconscious-767883.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="334" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XH9xgXcaDMY&amp;amp;hl=en"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/XH9xgXcaDMY&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="334" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.fpsmagazine.com/blog/2008/04/masaaki-yuasas-kaiba.php"&gt;Frames Per Second&lt;/a&gt;.]</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/masaaki-yuasas-kaiba.html' title='Masaaki Yuasa&apos;s Kaiba'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=9184968379921001491' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/9184968379921001491'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/9184968379921001491'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-991739911303624119</id><published>2008-04-18T11:28:00.003-04:00</published><updated>2008-04-18T11:42:16.404-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='leukemia'/><title type='text'>A Parting Gift</title><content type='html'>Found out yesterday that I'd be heading home today, but didn't want to say anything for fear of jinxing it. At the time of this decision I was still below the usual neutrophils threshold (I'm at 0.2, previously I was released when I hit 0.5), but it was felt that with g&lt;a href="http://5x5media.com/accidental/2008/04/quarantine.html"&gt;astroenteritis still going around&lt;/a&gt;—there was a new case the day before—I wasn't any worse off at home than here, so long as I had my usual battery of antibiotics, antivirals and antifungals. I also have to come in for a blood test on Monday so they can make sure the neutrophil levels are progressing.&lt;br /&gt;&lt;br /&gt;There was just one moment when I thought I might not get to come home today; last night I had one of my occasional incidences of tachycardia, where my heart starts beating hard and fast for a while, then settles down. The first and most intense episode I ever had was in 1991 (coincidentally, just a few minutes after I conceived of &lt;a href="http://www.fpsmagazine.com/"&gt;&lt;span style="font-style: italic;"&gt;Frames Per Second&lt;/span&gt;&lt;/a&gt;); since then it's been something that happens every once in a while then goes away in two or three minutes, max. Last night, while I was talking to one of the nurses (mostly both of us saying, "Yay! Going home!") I had another episode, but this one lasted longer—I'd guess it was five minutes before I realized it was still going on—and I started to break out in a sweat. I mentioned it to the nurse, and we checked my pulse on the machine: it read 192 beats per minute, a measurement neither of us believed until she confirmed it manually. She ran out, called the resident on call, and set me up for an EKG—but by the time the last sensor sticker was on me it was over, and the EKG just registered a normal heartbeat. (This is why I haven't bothered bringing this up with a doctor since, oh, 1992.)&lt;br /&gt;&lt;br /&gt;Anyway, my fear was that I'd be kept here for observation, when I knew there'd be nothing to observe. It turns out the resident agreed (especially when I told her how long I've been experiencing these episodes), and I am indeed heading home in just a few hours. Since my platelets are getting kinda low and I won't be in until Monday, they're transfusing me just to top me off (12th platelet transfusion, 34th overall), but I'm only getting a half-dose of Benadryl. No more &lt;a href="http://5x5media.com/accidental/2008/04/benadryl-adventures.html"&gt;weirdness&lt;/a&gt; or &lt;a href="http://5x5media.com/accidental/2008/04/hair-memory-blood-and-new-job-skills.html"&gt;grogginess&lt;/a&gt;, please and thank you.</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/parting-gift.html' title='A Parting Gift'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=991739911303624119' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/991739911303624119'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/991739911303624119'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/profile/12913728859380797801</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-6743649.post-7018510791602078232</id><published>2008-04-16T22:40:00.001-04:00</published><updated>2008-04-16T22:42:53.537-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='minority donors'/><category scheme='http://www.blogger.com/atom/ns#' term='bone marrow donor registries'/><category scheme='http://www.blogger.com/atom/ns#' term='leukemia'/><title type='text'>Ethnicity and Bone Marrow Donation</title><content type='html'>From the moment we started discussing how we were going to get the word out about registering for bone marrow donations, the question of ethnicity—or rather its importance—came up. The seemingly contradictory message is this: ethnicity is important in matching, but it's not important in donating.&lt;br /&gt;&lt;br /&gt;Getting past any issues of genetics, it's all a matter of odds. Let's say I have two friends, one a black Trinidadian and one a white Irishman. Who should donate to help me?&lt;br /&gt;&lt;br /&gt;The answer is both. The odds favour the Trinidadian because of our similar ancestry, but the key word is &lt;span style="font-style: italic;"&gt;favour&lt;/span&gt;. The Irishman might still match me; it's just that the odds are lower. Think of it this way: When you buy a lottery ticket, you have better odds of winning $100 than of winning $1,000,000. The odds favour the $100 winnings (if any), but you're still shooting for that jackpot.&lt;br /&gt;&lt;br /&gt;So in one sense ethnicity means nothing. If you're going to donate, just do it no matter who you are. On the other hand, ethnicity means a lot. Because the bone marrow registries are overwhelmingly Caucasian, it means people of other ethnicities—particularly if they're mixed—have a much lower statistical chance of finding a match. Therefore it's also important for ethnic minorities to turn out and donate, as it bolsters the overall well-being of their communities.&lt;br /&gt;&lt;br /&gt;A few more recent news stories highlight the issue. &lt;a href="http://www.kirotv.com/news/15736187/detail.html"&gt;KIRO-TV&lt;/a&gt; reports on Greg Hachey, who is half-Filipino, half-Caucasian; &lt;a href="http://www.thaindian.com/newsportal/health/valiant-cancer-fighters-galvanise-indian-americans_10032968.html"&gt;Thaindian News&lt;/a&gt; mentions that the odds of a South Asian finding a match in the National Marrow Donor Program (NMDP) is 1 in 20,000 versus 1 in 15 for Caucasians; and a &lt;a href="http://www.philly.com/philly/columnists/20080331_Daniel_Rubin__At_late_jazz_great_s_request__a_drive_to_recruit_minority_stem-cell_donors.html"&gt;Philly.com&lt;/a&gt; article about the late saxophonist Michael Brecker (whose music I was listening to last night, by coincidence) who was personally affected by the under-representation of Jews and eventually promoted drives to help blacks.&lt;br /&gt;&lt;br /&gt;[Cross-posted from &lt;a href="http://www.healemru.com/2008/03/ethnicity-and-bone-marrow-donation.php"&gt;Heal Emru&lt;/a&gt;.]</content><link rel='alternate' type='text/html' href='http://5x5media.com/accidental/2008/04/ethnicity-and-bone-marrow-donation.html' title='Ethnicity and Bone Marrow Donation'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6743649&amp;postID=7018510791602078232' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://5x5media.com/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7018510791602078232'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6743649/posts/default/7018510791602078232'/><author><name>Emru Townsend</name><uri>http://www.blogger.com/pr