Sunday, May 11, 2008

Kihachiro Kawamoto Films on DVD



If there were awards for truth in advertising, then Kino International would have to win something for the use of one adjective. The Exquisite Short Films of Kihachiro Kawamoto contains the bulk of the animation master's work, seven short films made between 1968 and 1979.

Kawamoto is considered a stop-motion animator, and his recent feature-length masterpiece, The Book of the Dead, features gorgeous sets to accompany his beautiful puppets. However, this DVD serves as a reminder that his shorts were rarely quite so straightforward. All of the films on the DVD involve the manipulation of physical objects—if not puppets, then cutouts—but Kawamoto freely mixes them with drawn animation and flat paper cutouts with varying degrees of abstraction.

In earlier films like 1972's The Demon, Kawamoto plays with this stylization by having characters move in sync with the background music's rhythm, almost as if they were performing the story as a dance. By the time of the final film, 1979's House of Flames, he's also using stark lighting and elegant compositions to suggest, at times, a stage play. The three middle films in the collection, An Anthropo-Cynical Farce, The Trip and A Poet's Life (from 1970, 1973 and 1974) all break from the use of puppets and the use of ancient Japan as a setting, but are no less compelling. They are perhaps a bit more obtuse in that unique way that independent animation from the 1970s could be.

Kino has also released the feature-length The Book of the Dead, which features some of Kawamoto's most exquisite—there's that word again—stop-motion work to date. Like his best-known short-form films, the movie features Buddhism in ancient Japan. However, this time Buddhist teachings are central to the film, as it takes place in the eighth century, around the time that Buddhism was being introduced to Japan from China. Unlike his shorts, Kawamoto has chosen here to fill out his sets with physical objects and far more characters, all realized with considerable detail. It's hard to watch a sequence with a room full of elegantly dressed puppets with their clothes blowing in the wind and not be awestruck by both the scene's verisimilitude and its poetry.

As lovely as these releases are, there are a few things I'd have liked to have seen. The Book of the Dead uses the English narration with no option to hear the original Japanese (though all the dialogue is still in Japanese, with optional subtitles) and neither disc includes any kind of extras. While Kawamoto's work speaks for itself, the level of craftsmanship on display on both DVDs leaves you wanting to see and hear more. Finally, completists are likely to wag their fingers: The Exquisite Short Films of Kihachiro Kawamoto lacks four shorts that were included on the Region 2 Kihachiro Kawamoto Work Collection DVD.

Where to Get It
Buy The Exquisite Short Films of Kihachiro Kawamoto from Amazon.com
Buy The Book of the Dead from Amazon.com
Buy Kihachiro Kawamoto Work Collection from YesAsia.com


[Cross-posted from Frames per Second.]

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Friday, May 09, 2008

Speed Racer Learns from Manga, Can Teach Feature Animation a Few Things



I'm generally not a fan of live-action adaptations of animated TV shows, because they almost always disappoint. The problems usually start with the choices the filmmakers make in order to get animated (or animated-looking) characters into a live action universe. The Flintstones had fake-looking rock sets; Alvin and the Chipmunks and Scooby Doo had CGI critters in an otherwise realistic universe; Fat Albert had the TV characters coming to life in the real world.

In Speed Racer, the Wachowskis do what none of the creators of these other films had the will to do: they created a cohesive universe in which all of the elements in any given frame look like they belong together. In the process, they also highlight something that's been missing from mainstream animation for quite some time.

As I was sitting in the cinema watching Speed Racer, it occurred to me that I already knew how most journalists were going to describe the movie's look. Some would say that it looks like a video game, or that it's anime come to life. They're dead wrong. Outside of some race scenes the movie looks nothing like any video game you've actually played, and outside of a few Akira-like shots and a nod to the original series opener, it looks nothing like any anime you've ever seen. Really, these are just phrases that reviewers use when they want to say that there are lots of things moving around very fast, or that have bright-coloured, futuristic-looking elements.

In a strange way, however, they're also right. Speed Racer, like many video games, demands that its viewers process a lot of visual information at once. Like anime, it stylizes motion in a way that isn't entirely realistic but is believable within its own reality.

If anything, Speed Racer's filmic cues come from green-screen/digital-set movies like the most recent Star Wars trilogy and Sky Captain and the World of Tomorrow, along with shorts that feature heavily processed and manipulated live action, like Gaëlle Denis' City Paradise. But the Wachowskis' real inspiration here is manga. This doesn't just apply to the racing scenes, but to just about anything set outside of the Racer family home. Take a look at these images, and pay special attention to how they put the focus on certain foreground objects or characters and use the backgrounds to denote movement, atmosphere and mood, These compositions are pure manga:







Better still are the transitions, in which the camera moves around a foreground character's head and the backgrounds change to show scenes either as a transition or as a flashback to the past. Some of these scenes are multi-layered, including audio from both the current time and place and the location or time being referenced. There's even one scene where one character tells Speed about about something that will happen in the future; as the camera whirls around Speed, the background shifts to show scenes that highlight what the other character is saying—and eventually we discover this isn't speculation, but what actually happens in the future. The whole sequence interleaves between the present moment and flash-forwards, kind of like an episode of Lost on, well, speed. (Lazy journalists will look at all this and make references to audience members with short attention spans or ADD; the truth is, you really have to pay attention if you want to follow it all.)

I'm just scratching the surface here. All in all, Speed Racer is a visual effects spectacle that doesn't reserve its inventiveness for eye-candy money shots; rather, it's a carefully constructed, dynamic reality that is unlike anything seen on the big screen. All of which brings me to the question I kept asking myself when I left the cinema: why haven't I seen anything like this in feature animation for so long?

It's a cliché these days to say that effects-heavy summer movies are cartoon-like, and there's some truth to that. But it's also true that live-action movies have, through the heavy use of CGI, taken animation's "anything can happen here" mentality and run with it. Meanwhile, feature animation has largely concerned itself with looking more realistic, obsessing over things like realistic fur and hair. Even those productions that aren't so fixated are, relatively speaking, conservative. I've very much enjoyed Pixar's films, but when you get right down to it they mostly fit into a niche best described as "Talking ____s," with the blank filled in by toys, bugs, fish, rats or what have you. The Incredibles was an exciting departure, but so far the new direction that it signalled appears to be a dead end.

Where's the wow? Where's that moment when you jump up in your seat, excited because you've been shown something you've never seen before? Speed Racer provides that in spades, but in feature animation it's been sorely lacking. I remember seeing Tron in 1983, Akira in 1988 and Mind Game in 2005 and each time feeling like someone had redefined what was possible in animated cinema because I was being shown things I hadn't seen before. I've had that same feeling many times over since then, but when it comes to animation it's generally been in OAVs, shorts and—much to my surprise—television.

I'm all for the blurring of boundaries, but to me movies like Speed Racer indicate that feature animation is ceding ground to live action. Something is very wrong with this picture.

[Cross-posted from Frames Per Second.]

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Tuesday, April 15, 2008

DreamWorks Brings You Ghost in the Shell Again



Just 15 months after Kodansha and Production I.G. kissed and made up over optioning Ghost in the Shell, they've found a taker: DreamWorks, who released Ghost in the Shell 2: Innocence in North American cinemas under their GoFish banner in 2005, has acquired the rights to make a live-action, 3D version of the property.

While I think Ghost in the Shell is a great selection for a 3D film, I can't say I'm particularly enthusiastic about the news. I'm generally not a fan of live-action remakes of animated shows or comics; overall, there have been more misses than hits. More to the point, the recent spate of rights acquisitions for anime (or anime-like)-to-Hollywood live-action adaptations (Robotech, Akira, Avatar: The Last Airbender—have I missed anything?) reminds me of the old maxim that in Hollywood no one wants to be first, but everyone wants to be second. Speed Racer is due to hit cinemas in just a few weeks, and I've long had the sense that these acquisitions are a means of lining things up to ride an anticipated wave of anime-inspired movies, in the same way Spider-Man and X-Men helped launch a wave of comic-inspired movies.

One thing I won't do, however, is claim that Spielberg (or any of the other directors/producers working on adapted anime works) will somehow "ruin" the original. Gimme a break—that's like saying a bad date will ruin your memory of your first kiss.

[Cross-posted from Frames Per Second.]

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